|
Planeshift
|
Handles minigame sessions. More...
#include <minigamemanager.h>
Public Member Functions | |
| psMiniGameBoardDef * | FindGameDef (csString gameName) |
| Find & return game board definition. | |
| psMiniGameSession * | GetSessionByID (uint32_t id) |
| returns session by its id. | |
| void | Idle () |
| Idle function to check for idle players and players too far away. | |
| bool | Initialise () |
| Initialise Mini Game manager. | |
| MiniGameManager () | |
| void | ResetAllGameSessions (void) |
| reset all sessions, prob due to reloading action locations | |
| ~MiniGameManager () | |
Protected Member Functions | |
| void | HandleGameUpdate (MsgEntry *me, Client *client) |
| handles a client that has made a move. | |
| void | HandleStartGameRequest (Client *client) |
| client requests start of game session. | |
| void | HandleStartStop (MsgEntry *me, Client *client) |
| Handle start and stop messages. | |
| void | HandleStopGameRequest (Client *client) |
| client handles stopping of game session. | |
| int16_t | ParseGameboardOptions (psString optionsStr) |
| function parses game options string from gameboards DB table. | |
| void | RemovePlayerFromSessions (psMiniGameSession *session, Client *client, uint32_t clientID) |
| a client is removed from a game session. | |
| void | ResetGameSession (psMiniGameSession *sessionToReset) |
| requests a session to be reset. | |
Protected Attributes | |
| csHash< psMiniGameBoardDef *, csString > | gameBoardDef |
| Minigame board definitions by name. | |
| csHash< psMiniGameSession *, uint32_t > | playerSessions |
| Maps players to game sessions for quicker access. | |
| csPDelArray< psMiniGameSession > | sessions |
| Game sessions. | |
Handles minigame sessions.
This is the manager class of mini-games, handling overall mini-game definitions, action-location gameboards and game sessions.
Definition at line 293 of file minigamemanager.h.
| MiniGameManager::MiniGameManager | ( | ) |
| MiniGameManager::~MiniGameManager | ( | ) |
| psMiniGameBoardDef* MiniGameManager::FindGameDef | ( | csString | gameName | ) |
Find & return game board definition.
| psMiniGameSession* MiniGameManager::GetSessionByID | ( | uint32_t | id | ) |
returns session by its id.
handles a client that has made a move.
| void MiniGameManager::HandleStartGameRequest | ( | Client * | client | ) | [protected] |
client requests start of game session.
Handle start and stop messages.
| void MiniGameManager::HandleStopGameRequest | ( | Client * | client | ) | [protected] |
client handles stopping of game session.
| void MiniGameManager::Idle | ( | ) |
Idle function to check for idle players and players too far away.
| bool MiniGameManager::Initialise | ( | ) |
Initialise Mini Game manager.
| int16_t MiniGameManager::ParseGameboardOptions | ( | psString | optionsStr | ) | [protected] |
function parses game options string from gameboards DB table.
| void MiniGameManager::RemovePlayerFromSessions | ( | psMiniGameSession * | session, |
| Client * | client, | ||
| uint32_t | clientID | ||
| ) | [protected] |
a client is removed from a game session.
| void MiniGameManager::ResetAllGameSessions | ( | void | ) |
reset all sessions, prob due to reloading action locations
| void MiniGameManager::ResetGameSession | ( | psMiniGameSession * | sessionToReset | ) | [protected] |
requests a session to be reset.
csHash<psMiniGameBoardDef*, csString> MiniGameManager::gameBoardDef [protected] |
Minigame board definitions by name.
Definition at line 346 of file minigamemanager.h.
csHash<psMiniGameSession*, uint32_t> MiniGameManager::playerSessions [protected] |
Maps players to game sessions for quicker access.
Definition at line 343 of file minigamemanager.h.
csPDelArray<psMiniGameSession> MiniGameManager::sessions [protected] |
Game sessions.
Definition at line 340 of file minigamemanager.h.
1.7.3