Planeshift
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Pickup will tell the npc to pickup a nearby entity (or fake it). More...
#include <npcoperations.h>
Public Member Functions | |
virtual bool | Load (iDocumentNode *node) |
virtual ScriptOperation * | MakeCopy () |
PickupOperation () | |
virtual OperationResult | Run (NPC *npc, bool interrupted) |
virtual | ~PickupOperation () |
Protected Attributes | |
int | count |
csString | object |
csString | slot |
Pickup will tell the npc to pickup a nearby entity (or fake it).
Definition at line 1281 of file npcoperations.h.
PickupOperation::PickupOperation | ( | ) | [inline] |
Definition at line 1290 of file npcoperations.h.
virtual PickupOperation::~PickupOperation | ( | ) | [inline, virtual] |
Definition at line 1291 of file npcoperations.h.
virtual bool PickupOperation::Load | ( | iDocumentNode * | node | ) | [virtual] |
Reimplemented from ScriptOperation.
virtual ScriptOperation* PickupOperation::MakeCopy | ( | ) | [virtual] |
Implements ScriptOperation.
virtual OperationResult PickupOperation::Run | ( | NPC * | npc, |
bool | interrupted | ||
) | [virtual] |
Implements ScriptOperation.
int PickupOperation::count [protected] |
Definition at line 1286 of file npcoperations.h.
csString PickupOperation::object [protected] |
Definition at line 1284 of file npcoperations.h.
csString PickupOperation::slot [protected] |
Definition at line 1285 of file npcoperations.h.