Planeshift
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Reproduce will make the npc to setup a spawn point here. More...
#include <npcoperations.h>
Public Member Functions | |
virtual bool | Load (iDocumentNode *node) |
virtual ScriptOperation * | MakeCopy () |
ReproduceOperation () | |
virtual OperationResult | Run (NPC *npc, bool interrupted) |
virtual | ~ReproduceOperation () |
Protected Attributes | |
csString | tribeMemberType |
Reproduce will make the npc to setup a spawn point here.
Definition at line 1302 of file npcoperations.h.
ReproduceOperation::ReproduceOperation | ( | ) | [inline] |
Definition at line 1308 of file npcoperations.h.
virtual ReproduceOperation::~ReproduceOperation | ( | ) | [inline, virtual] |
Definition at line 1309 of file npcoperations.h.
virtual bool ReproduceOperation::Load | ( | iDocumentNode * | node | ) | [virtual] |
Reimplemented from ScriptOperation.
virtual ScriptOperation* ReproduceOperation::MakeCopy | ( | ) | [virtual] |
Implements ScriptOperation.
virtual OperationResult ReproduceOperation::Run | ( | NPC * | npc, |
bool | interrupted | ||
) | [virtual] |
Implements ScriptOperation.
csString ReproduceOperation::tribeMemberType [protected] |
Definition at line 1305 of file npcoperations.h.