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Planeshift
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This class takes care of played songs and players' ranking for musical instruments skills. More...
#include <serversongmngr.h>
Public Member Functions | |
| void | HandlePlaySongMessage (MsgEntry *me, Client *client) |
| Handles a play song request. | |
| void | HandleStopSongMessage (MsgEntry *me, Client *client) |
| Handles a stop song request. | |
| bool | Initialize () |
| void | OnStopSong (gemActor *charActor, bool isEnded) |
| Stop the song and (contrary to StopSong) update the player's mode. | |
| ServerSongManager () | |
| Constructor. | |
| void | StopSong (gemActor *charActor, bool skillRanking) |
| Takes care of the skill ranking and of sending the stop song message to the player's proximity list. | |
| ~ServerSongManager () | |
| Destructor. | |
This class takes care of played songs and players' ranking for musical instruments skills.
Definition at line 80 of file serversongmngr.h.
| ServerSongManager::ServerSongManager | ( | ) |
Constructor.
| ServerSongManager::~ServerSongManager | ( | ) |
Destructor.
Handles a play song request.
| me | the message from the client. |
| client | the sender. |
Handles a stop song request.
| me | the message from the client. |
| client | the sender. |
| bool ServerSongManager::Initialize | ( | ) |
| void ServerSongManager::OnStopSong | ( | gemActor * | charActor, |
| bool | isEnded | ||
| ) |
Stop the song and (contrary to StopSong) update the player's mode.
This is the function called when the player stop manually the song or when it ends.
| charActor | the gemActor of the player. |
| isEnded | true if the song has is ended, false otherwise. |
| void ServerSongManager::StopSong | ( | gemActor * | charActor, |
| bool | skillRanking | ||
| ) |
Takes care of the skill ranking and of sending the stop song message to the player's proximity list.
| charActor | the player that has just stopped to play his instrument. |
| skillRanking | true to make the player gain practice points, false otherwise. |
1.7.3