Used to put Sounds in a Queue and play them in the order they have been added.
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#include <queue.h>
List of all members.
Detailed Description
Used to put Sounds in a Queue and play them in the order they have been added.
Definition at line 61 of file queue.h.
Constructor & Destructor Documentation
SoundQueue::~SoundQueue |
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SoundQueue::~SoundQueue |
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Member Function Documentation
void SoundQueue::AddItem |
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const char * |
filename | ) |
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Used to create a new.
- See also:
- SoundQueueItem. Will create a new
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SoundQueueItem and adds it to the Queue
- Parameters:
-
filename | a unique (not enforced) filename |
void SoundQueue::AddItem |
( |
const char * |
filename | ) |
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Used to create a new.
- See also:
- SoundQueueItem. Will create a new
-
SoundQueueItem and adds it to the Queue
- Parameters:
-
filename | a unique (not enforced) filename |
size_t SoundQueue::GetSize |
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Returns elements still in the queue to be played.
- Returns:
- The amount of elements still to be played which are in the queue.
size_t SoundQueue::GetSize |
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Returns elements still in the queue to be played.
- Returns:
- The amount of elements still to be played which are in the queue.
void SoundQueue::Purge |
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Stops playback and purges all SoundQueueItem(s).
void SoundQueue::Purge |
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Stops playback and purges all SoundQueueItem(s).
void SoundQueue::Work |
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Checks if there are queued items which can be played.
Walks over
- See also:
- queue and checks if there are items to play or to delete. Faulty Items will be removed.
void SoundQueue::Work |
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Checks if there are queued items which can be played.
Walks over
- See also:
- queue and checks if there are items to play or to delete. Faulty Items will be removed.
The documentation for this class was generated from the following files: