Planeshift
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TribeType will change the need set used by the npc. More...
#include <npcoperations.h>
Public Member Functions | |
virtual bool | Load (iDocumentNode *node) |
virtual ScriptOperation * | MakeCopy () |
virtual OperationResult | Run (NPC *npc, bool interrupted) |
TribeTypeOperation () | |
virtual | ~TribeTypeOperation () |
Protected Attributes | |
csString | tribeType |
TribeType will change the need set used by the npc.
Definition at line 1654 of file npcoperations.h.
TribeTypeOperation::TribeTypeOperation | ( | ) | [inline] |
Definition at line 1660 of file npcoperations.h.
virtual TribeTypeOperation::~TribeTypeOperation | ( | ) | [inline, virtual] |
Definition at line 1661 of file npcoperations.h.
virtual bool TribeTypeOperation::Load | ( | iDocumentNode * | node | ) | [virtual] |
Reimplemented from ScriptOperation.
virtual ScriptOperation* TribeTypeOperation::MakeCopy | ( | ) | [virtual] |
Implements ScriptOperation.
virtual OperationResult TribeTypeOperation::Run | ( | NPC * | npc, |
bool | interrupted | ||
) | [virtual] |
Implements ScriptOperation.
csString TribeTypeOperation::tribeType [protected] |
Definition at line 1657 of file npcoperations.h.