Planeshift
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Wait will simply set the mesh animation to something and sit there for the desired number of seconds. More...
#include <npcoperations.h>
Public Member Functions | |
virtual OperationResult | Advance (float timedelta, NPC *npc) |
virtual bool | Load (iDocumentNode *node) |
virtual ScriptOperation * | MakeCopy () |
virtual OperationResult | Run (NPC *npc, bool interrupted) |
WaitOperation () | |
virtual | ~WaitOperation () |
Protected Attributes | |
csString | action |
csString | duration |
The duration to wait before continue. | |
csString | random |
A random duration to add to the duration. | |
float | remaining |
Wait will simply set the mesh animation to something and sit there for the desired number of seconds.
Definition at line 1690 of file npcoperations.h.
WaitOperation::WaitOperation | ( | ) | [inline] |
Definition at line 1702 of file npcoperations.h.
virtual WaitOperation::~WaitOperation | ( | ) | [inline, virtual] |
Definition at line 1706 of file npcoperations.h.
virtual OperationResult WaitOperation::Advance | ( | float | timedelta, |
NPC * | npc | ||
) | [virtual] |
Reimplemented from ScriptOperation.
virtual bool WaitOperation::Load | ( | iDocumentNode * | node | ) | [virtual] |
Reimplemented from ScriptOperation.
virtual ScriptOperation* WaitOperation::MakeCopy | ( | ) | [virtual] |
Implements ScriptOperation.
virtual OperationResult WaitOperation::Run | ( | NPC * | npc, |
bool | interrupted | ||
) | [virtual] |
Implements ScriptOperation.
csString WaitOperation::action [protected] |
Definition at line 1695 of file npcoperations.h.
csString WaitOperation::duration [protected] |
The duration to wait before continue.
Definition at line 1693 of file npcoperations.h.
csString WaitOperation::random [protected] |
A random duration to add to the duration.
Definition at line 1694 of file npcoperations.h.
float WaitOperation::remaining [protected] |
Definition at line 1698 of file npcoperations.h.