Planeshift

WanderOperation Member List

This is the complete list of members for WanderOperation, including all inherited members.
actionWanderOperation [protected]
AddRandomRange(csVector3 &dest, float radius, float margin=0.0)ScriptOperation
Advance(float timedelta, NPC *npc)WanderOperation [virtual]
ang_velScriptOperation [protected]
AtInterruptedAngle(const csVector3 &pos, const iSector *sector, float angle)ScriptOperation [virtual]
AtInterruptedAngle(NPC *npc)ScriptOperation [virtual]
AtInterruptedPosition(const csVector3 &pos, const iSector *sector)ScriptOperation [virtual]
AtInterruptedPosition(NPC *npc)ScriptOperation [virtual]
CalculateEdgeList(NPC *npc)WanderOperation [protected]
CheckEndPointOk(NPC *npc, const csVector3 &myPos, iSector *mySector, const csVector3 &endPos, iSector *endSector)ScriptOperation [virtual]
CheckMoveOk(NPC *npc, csVector3 oldPos, iSector *oldSector, const csVector3 &newPos, iSector *newSector, int resultFromExtrapolate)ScriptOperation [virtual]
checkTribeHomeScriptOperation [protected]
cityWanderOperation [protected]
cityValidWanderOperation [protected]
collisionScriptOperation [protected]
COMPLETED enum valueScriptOperation
consecCollisionsScriptOperation [protected]
CopyCheckMoveOk(ScriptOperation *source)ScriptOperation
currentDistanceWanderOperation [protected]
currentEdgeWanderOperation [protected]
currentPathPointWanderOperation [protected]
currentPathPointIteratorWanderOperation [protected]
currentPointOffsetWanderOperation [protected]
DistanceToDestPoint(NPC *npc, const csVector3 &destPos, const iSector *destSector)WanderOperation [static]
edgeIteratorWanderOperation [protected]
edgeListWanderOperation [protected]
EdgeListClear()WanderOperation [inline]
Failure(NPC *npc)ScriptOperation [virtual]
failurePerceptionScriptOperation [protected]
fallingScriptOperation [protected]
GetAngularVelocity(NPC *npc)ScriptOperation [virtual]
GetCollisionPerception(NPC *npc)ScriptOperation [virtual]
GetCurrentPathPoint(NPC *npc)WanderOperation
GetFallingPerception(NPC *npc)ScriptOperation [virtual]
GetInBoundsPerception(NPC *npc)ScriptOperation [virtual]
GetName() const ScriptOperation [inline, virtual]
GetNextEdge(NPC *npc)WanderOperation
GetNextPathPoint(NPC *npc, bool &teleport)WanderOperation
GetOutOfBoundsPerception(NPC *npc)ScriptOperation [virtual]
GetState() const ScriptOperation [inline, virtual]
GetVelocity(NPC *npc)ScriptOperation [virtual]
groundWanderOperation [protected]
groundValidWanderOperation [protected]
inBoundsScriptOperation [protected]
indoorWanderOperation [protected]
indoorValidWanderOperation [protected]
INTERRUPTED enum valueScriptOperation
interrupted_angleScriptOperation [protected]
interrupted_positionScriptOperation [protected]
interrupted_sectorScriptOperation [protected]
InterruptOperation(NPC *npc)WanderOperation [virtual]
Load(iDocumentNode *node)WanderOperation [virtual]
LoadCheckMoveOk(iDocumentNode *node)ScriptOperation
LoadVelocity(iDocumentNode *node)ScriptOperation
MakeCopy()WanderOperation [virtual]
MoveTo(NPC *npc, psPathPoint *point)WanderOperation [protected]
nameScriptOperation [protected]
OPERATION_COMPLETED enum valueScriptOperation
OPERATION_FAILED enum valueScriptOperation
OPERATION_NOT_COMPLETED enum valueScriptOperation
OperationResult enum nameScriptOperation
outOfBoundsScriptOperation [protected]
parentScriptOperation [protected]
pathWanderOperation [protected]
pathValidWanderOperation [protected]
privWanderOperation [protected]
privValidWanderOperation [protected]
pubWanderOperation [protected]
pubValidWanderOperation [protected]
randomWanderOperation [protected]
READY_TO_RUN enum valueScriptOperation
roadWanderOperation [protected]
roadValidWanderOperation [protected]
Run(NPC *npc, bool interrupted)WanderOperation [virtual]
RUNNING enum valueScriptOperation
ScriptOperation(const char *sciptName)ScriptOperation
ScriptOperation(const ScriptOperation *other)ScriptOperation
SetAnimation(NPC *npc, const char *name)ScriptOperation
SetParent(Behavior *behavior)ScriptOperation
SetPathPointIterator(Edge::Iterator *iterator)WanderOperation [protected]
SetState(State state)ScriptOperation [inline, virtual]
StartMoveTo(NPC *npc, psPathPoint *point)WanderOperation [protected]
ScriptOperation::StartMoveTo(NPC *npc, const csVector3 &dest, iSector *sector, float vel, const char *action, float &angle)ScriptOperation [protected]
State enum nameScriptOperation
stateScriptOperation [protected]
StopMovement(NPC *npc)ScriptOperation [protected, static]
TurnTo(NPC *npc, const csVector3 &dest, iSector *destsect, csVector3 &forward, float &angle)ScriptOperation [protected]
undergroundWanderOperation [protected]
undergroundValidWanderOperation [protected]
underwaterWanderOperation [protected]
underwaterValidWanderOperation [protected]
velScriptOperation [protected]
VEL_DEFAULT enum valueScriptOperation
VEL_RUN enum valueScriptOperation
VEL_USER enum valueScriptOperation
VEL_WALK enum valueScriptOperation
velSourceScriptOperation [protected]
VelSource enum nameScriptOperation
WanderOperation()WanderOperation
WanderOperation(const WanderOperation *other)WanderOperation
wanderRouteFilterWanderOperation [protected]
~ScriptOperation()ScriptOperation [inline, virtual]
~WanderOperation()WanderOperation [virtual]