Planeshift
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Where players can pick which character ( from the account ) that they to play as. More...
#include <pawscharpick.h>
Public Member Functions | |
bool | CheckLoadStatus () |
void | Draw () |
Draws the widget and all of it's children. | |
void | HandleMessage (MsgEntry *me) |
bool | OnButtonPressed (int mouseButton, int keyModifier, pawsWidget *widget) |
Called whenever a button is pressed. | |
bool | OnButtonReleased (int mouseButton, int keyModifier, pawsWidget *widget) |
Called whenever a button is released. | |
pawsCharacterPickerWindow () | |
bool | PostSetup () |
This is called after the widget and all of it's children have been created. | |
void | ReceivedStrings () |
This is used ONLY by psClientDR to let the user join if we got the MsgStrings we need. | |
void | SelectCharacter (int character, pawsWidget *widget) |
void | SelectCharacter (int character) |
void | Show () |
Makes widget visible and brings it to the front. | |
void | StoreHashedPassword (csString passwordHash, csString passwordHash256) |
void | StoreServerName (csString servName) |
~pawsCharacterPickerWindow () |
Where players can pick which character ( from the account ) that they to play as.
From this window you can also select to create a new character and enter that phase. This is connected to the network and listens for MSGTYPE_CHARACTERDATA type messages.
Definition at line 31 of file pawscharpick.h.
pawsCharacterPickerWindow::pawsCharacterPickerWindow | ( | ) |
pawsCharacterPickerWindow::~pawsCharacterPickerWindow | ( | ) |
bool pawsCharacterPickerWindow::CheckLoadStatus | ( | ) | [virtual] |
Implements DelayedLoader.
void pawsCharacterPickerWindow::Draw | ( | ) | [virtual] |
Draws the widget and all of it's children.
Reimplemented from pawsWidget.
void pawsCharacterPickerWindow::HandleMessage | ( | MsgEntry * | me | ) | [virtual] |
Implements psClientNetSubscriber.
bool pawsCharacterPickerWindow::OnButtonPressed | ( | int | button, |
int | keyModifier, | ||
pawsWidget * | widget | ||
) | [virtual] |
Called whenever a button is pressed.
button | The button pressed. |
keyModifier | Modifier key in effect. |
widget | The widget the button belongs to. |
Reimplemented from pawsWidget.
bool pawsCharacterPickerWindow::OnButtonReleased | ( | int | button, |
int | keyModifier, | ||
pawsWidget * | widget | ||
) | [virtual] |
Called whenever a button is released.
button | The button released. |
keyModifier | Modifier key in effect. |
widget | The widget the button belongs to. |
Reimplemented from pawsWidget.
bool pawsCharacterPickerWindow::PostSetup | ( | ) | [virtual] |
This is called after the widget and all of it's children have been created.
Reimplemented from pawsWidget.
void pawsCharacterPickerWindow::ReceivedStrings | ( | ) |
This is used ONLY by psClientDR to let the user join if we got the MsgStrings we need.
void pawsCharacterPickerWindow::SelectCharacter | ( | int | character | ) |
void pawsCharacterPickerWindow::SelectCharacter | ( | int | character, |
pawsWidget * | widget | ||
) |
void pawsCharacterPickerWindow::Show | ( | ) | [virtual] |
Makes widget visible and brings it to the front.
Sets visible TRUE shows border if present then calls BringToTop() on itself.
Reimplemented from pawsWidget.
void pawsCharacterPickerWindow::StoreHashedPassword | ( | csString | passwordHash, |
csString | passwordHash256 | ||
) | [inline] |
Definition at line 51 of file pawscharpick.h.
void pawsCharacterPickerWindow::StoreServerName | ( | csString | servName | ) | [inline] |
Definition at line 52 of file pawscharpick.h.