Planeshift
Public Member Functions

pawsChildhoodWindow Class Reference

This is the character creation screen where player selects childhood details. More...

#include <pawschild.h>

List of all members.

Public Member Functions

virtual void Draw ()
 Draws the widget and all of it's children.
bool OnButtonPressed (int mouseButton, int keyModifier, pawsWidget *widget)
 Called whenever a button is pressed.
void OnListAction (pawsListBox *widget, int status)
 Called whenever an item in a child list box is selected.
 pawsChildhoodWindow ()
bool PostSetup ()
 This is called after the widget and all of it's children have been created.
void Randomize ()
virtual void Show ()
 Makes widget visible and brings it to the front.
 ~pawsChildhoodWindow ()

Detailed Description

This is the character creation screen where player selects childhood details.

This screen has sections for: The Event on your birth day The main activity you did as a child The house you grew up in.

Definition at line 37 of file pawschild.h.


Constructor & Destructor Documentation

pawsChildhoodWindow::pawsChildhoodWindow ( )
pawsChildhoodWindow::~pawsChildhoodWindow ( )

Member Function Documentation

virtual void pawsChildhoodWindow::Draw ( ) [virtual]

Draws the widget and all of it's children.

Remarks:
Uses clipping rect of it's parent to define drawing area. If the drawing area defined is empty it returns.

Reimplemented from pawsWidget.

bool pawsChildhoodWindow::OnButtonPressed ( int  button,
int  keyModifier,
pawsWidget widget 
) [virtual]

Called whenever a button is pressed.

Parameters:
buttonThe button pressed.
keyModifierModifier key in effect.
widgetThe widget the button belongs to.
Returns:
bool Parent's result or FALSE if no parent.

Reimplemented from pawsWidget.

void pawsChildhoodWindow::OnListAction ( pawsListBox selected,
int  status 
) [virtual]

Called whenever an item in a child list box is selected.

Parameters:
selectedThe listbox that has the item selected.
statusFrom listbox when a row is selected.

Reimplemented from pawsWidget.

bool pawsChildhoodWindow::PostSetup ( ) [virtual]

This is called after the widget and all of it's children have been created.

Remarks:
This can be useful for widgets that want to get pointers to some of it's children for quick access.

Reimplemented from pawsWidget.

void pawsChildhoodWindow::Randomize ( )
virtual void pawsChildhoodWindow::Show ( ) [virtual]

Makes widget visible and brings it to the front.

Sets visible TRUE shows border if present then calls BringToTop() on itself.

Reimplemented from pawsWidget.


The documentation for this class was generated from the following file: