Planeshift
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A player's ignore list window. More...
#include <pawsignore.h>
Public Member Functions | |
void | AddIgnore (csString &playerName) |
bool | IsIgnored (csString &playerName) |
bool | OnButtonPressed (int mouseButton, int keyModifier, pawsWidget *widget) |
Called whenever a button is pressed. | |
void | OnListAction (pawsListBox *widget, int status) |
Called whenever an item in a child list box is selected. | |
void | OnStringEntered (const char *name, int param, const char *value) |
Handle popup question window callback. | |
bool | PostSetup () |
This is called after the widget and all of it's children have been created. | |
void | RemoveIgnore (csString &playerName) |
~pawsIgnoreWindow () |
A player's ignore list window.
From here the player can add or remove messages from a particular player.
Definition at line 34 of file pawsignore.h.
pawsIgnoreWindow::~pawsIgnoreWindow | ( | ) |
void pawsIgnoreWindow::AddIgnore | ( | csString & | playerName | ) |
bool pawsIgnoreWindow::IsIgnored | ( | csString & | playerName | ) |
bool pawsIgnoreWindow::OnButtonPressed | ( | int | button, |
int | keyModifier, | ||
pawsWidget * | widget | ||
) | [virtual] |
Called whenever a button is pressed.
button | The button pressed. |
keyModifier | Modifier key in effect. |
widget | The widget the button belongs to. |
Reimplemented from pawsWidget.
void pawsIgnoreWindow::OnListAction | ( | pawsListBox * | selected, |
int | status | ||
) | [virtual] |
Called whenever an item in a child list box is selected.
selected | The listbox that has the item selected. |
status | From listbox when a row is selected. |
Reimplemented from pawsWidget.
void pawsIgnoreWindow::OnStringEntered | ( | const char * | name, |
int | param, | ||
const char * | value | ||
) | [virtual] |
Handle popup question window callback.
Implements iOnStringEnteredAction.
bool pawsIgnoreWindow::PostSetup | ( | ) | [virtual] |
This is called after the widget and all of it's children have been created.
Reimplemented from pawsWidget.
void pawsIgnoreWindow::RemoveIgnore | ( | csString & | playerName | ) |