Planeshift
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The character window - here we add a mouse listener so you can drag-n-drop inventory onto the avatar and have it automagically allocated to the correct spot. More...
#include <pawsinventorydollview.h>
Public Member Functions | |
virtual bool | OnMouseDown (int button, int modifiers, int x, int y) |
Manage mouse down event to test for and apply window changes. |
The character window - here we add a mouse listener so you can drag-n-drop inventory onto the avatar and have it automagically allocated to the correct spot.
Definition at line 29 of file pawsinventorydollview.h.
virtual bool pawsInventoryDollView::OnMouseDown | ( | int | button, |
int | modifiers, | ||
int | x, | ||
int | y | ||
) | [virtual] |
Manage mouse down event to test for and apply window changes.
button | Type of button: 1 resizable or movable, 2 context menu or config window. |
modifiers | Used with PAWS_CONSTRUCTION. |
x | Used to test for resize. |
y | Used to test for resize. |
Reimplemented from pawsObjectView.