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psAttackQueueMessage Class Reference

sends a message tot he client with the attack queue list More...

#include <messages.h>

List of all members.

Classes

struct  AAttack

Public Member Functions

void AddAttack (const csString &name, const csString &image)
void Construct (csStringSet *msgstrings)
 psAttackQueueMessage (MsgEntry *me, NetBase::AccessPointers *accessPointers)
 psAttackQueueMessage (uint32_t clientnum)
 psAttackQueueMessage ()
 PSF_DECLARE_MSG_FACTORY ()
virtual csString ToString (NetBase::AccessPointers *accessPointers)
 Converts the message into human readable string.

Public Attributes

csArray< AAttackattacks

Detailed Description

sends a message tot he client with the attack queue list

Definition at line 1501 of file messages.h.


Constructor & Destructor Documentation

psAttackQueueMessage::psAttackQueueMessage ( )
psAttackQueueMessage::psAttackQueueMessage ( uint32_t  clientnum)
psAttackQueueMessage::psAttackQueueMessage ( MsgEntry me,
NetBase::AccessPointers accessPointers 
)

Member Function Documentation

void psAttackQueueMessage::AddAttack ( const csString &  name,
const csString &  image 
)
void psAttackQueueMessage::Construct ( csStringSet *  msgstrings)
psAttackQueueMessage::PSF_DECLARE_MSG_FACTORY ( )
virtual csString psAttackQueueMessage::ToString ( NetBase::AccessPointers accessPointers) [virtual]

Converts the message into human readable string.

Used when a message is Logged. Every message should implement a version of this function that print all data that was decoded when the message was initiated from a NetEntry. See psDRMessage::ToString for an example.

Parameters:
accessPointersA struct to a number of access pointers.
Returns:
Return a human readable string for the message.

Implements psMessageCracker.


Member Data Documentation

Definition at line 1520 of file messages.h.


The documentation for this class was generated from the following file: