Planeshift
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#include <messages.h>
Public Member Functions | |
void | operator= (psForcePositionMessage &other) |
PSF_DECLARE_MSG_FACTORY () | |
psForcePositionMessage () | |
psForcePositionMessage (uint32_t client, uint8_t sequence, const csVector3 &pos, float yRot, iSector *sector, float vel, csStringSet *msgstrings, uint32_t time=0, csString loadBackground="", csVector2 start=0, csVector2 dest=0, csString loadWidget="") | |
psForcePositionMessage (MsgEntry *me, NetBase::AccessPointers *accessPointers) | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Converts the message into human readable string. | |
Public Attributes | |
csString | backgroundname |
Name of the background to use instead of the normal one in delay. | |
csVector2 | dest |
Destination point of animation. | |
uint32_t | loadTime |
time to wait even if there is no need to load | |
csString | loadWidget |
The widget to replace the load window with. | |
csVector3 | pos |
Position vector. | |
iSector * | sector |
Ptr to sector for mesh. | |
csString | sectorName |
Name of the sector. | |
csVector2 | start |
Start point of anmiation. | |
float | vel |
The velocity of the actor. | |
float | yrot |
Rotation around Y-axis in radians. |
Definition at line 3199 of file messages.h.
psForcePositionMessage::psForcePositionMessage | ( | ) | [inline] |
Definition at line 3213 of file messages.h.
psForcePositionMessage::psForcePositionMessage | ( | uint32_t | client, |
uint8_t | sequence, | ||
const csVector3 & | pos, | ||
float | yRot, | ||
iSector * | sector, | ||
float | vel, | ||
csStringSet * | msgstrings, | ||
uint32_t | time = 0 , |
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csString | loadBackground = "" , |
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csVector2 | start = 0 , |
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csVector2 | dest = 0 , |
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csString | loadWidget = "" |
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) |
psForcePositionMessage::psForcePositionMessage | ( | MsgEntry * | me, |
NetBase::AccessPointers * | accessPointers | ||
) |
void psForcePositionMessage::operator= | ( | psForcePositionMessage & | other | ) |
psForcePositionMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
virtual csString psForcePositionMessage::ToString | ( | NetBase::AccessPointers * | accessPointers | ) | [virtual] |
Converts the message into human readable string.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
Name of the background to use instead of the normal one in delay.
Definition at line 3206 of file messages.h.
csVector2 psForcePositionMessage::dest |
Destination point of animation.
Definition at line 3209 of file messages.h.
uint32_t psForcePositionMessage::loadTime |
time to wait even if there is no need to load
Definition at line 3207 of file messages.h.
csString psForcePositionMessage::loadWidget |
The widget to replace the load window with.
Definition at line 3210 of file messages.h.
csVector3 psForcePositionMessage::pos |
Position vector.
Definition at line 3202 of file messages.h.
iSector* psForcePositionMessage::sector |
Ptr to sector for mesh.
Definition at line 3204 of file messages.h.
csString psForcePositionMessage::sectorName |
Name of the sector.
Definition at line 3205 of file messages.h.
csVector2 psForcePositionMessage::start |
Start point of anmiation.
Definition at line 3208 of file messages.h.
The velocity of the actor.
Definition at line 3211 of file messages.h.
Rotation around Y-axis in radians.
Definition at line 3203 of file messages.h.