Planeshift
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GUI Group Message. More...
#include <messages.h>
Public Types | |
enum | Command { GROUP, MEMBERS, LEAVE } |
Public Member Functions | |
PSF_DECLARE_MSG_FACTORY () | |
psGUIGroupMessage (uint32_t clientNum, uint8_t command, csString commandData) | |
Constucts a new equipment message to go on the network. | |
psGUIGroupMessage (uint8_t command, csString commandData) | |
psGUIGroupMessage (MsgEntry *message) | |
Crack this message off the network. | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Converts the message into human readable string. | |
Public Attributes | |
uint8_t | command |
csString | commandData |
GUI Group Message.
This message is used to manage the player group window. The client/server NPC manger will deal with these messages.
Definition at line 2140 of file messages.h.
Definition at line 2143 of file messages.h.
psGUIGroupMessage::psGUIGroupMessage | ( | uint32_t | clientNum, |
uint8_t | command, | ||
csString | commandData | ||
) |
Constucts a new equipment message to go on the network.
This will build any of the GUI exchange message needed in a player item exchange.
clientNum | Client destination. |
command | One of REQUEST, EXCHANGE, INVENTORY, OFFERING or RECEIVING |
commandData | XML string with command data |
psGUIGroupMessage::psGUIGroupMessage | ( | uint8_t | command, |
csString | commandData | ||
) |
psGUIGroupMessage::psGUIGroupMessage | ( | MsgEntry * | message | ) |
Crack this message off the network.
psGUIGroupMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
virtual csString psGUIGroupMessage::ToString | ( | NetBase::AccessPointers * | accessPointers | ) | [virtual] |
Converts the message into human readable string.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
uint8_t psGUIGroupMessage::command |
Definition at line 2179 of file messages.h.
csString psGUIGroupMessage::commandData |
Definition at line 2180 of file messages.h.