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Planeshift
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Sends messages to the server to indicate what to loot. More...
#include <messages.h>
Public Types | |
| enum | { LOOT_SELF, LOOT_ROLL } |
Public Member Functions | |
| PSF_DECLARE_MSG_FACTORY () | |
| psLootItemMessage (MsgEntry *message) | |
| psLootItemMessage (int client, EID entity, int item, int action) | |
| virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
| Converts the message into human readable string. | |
Public Attributes | |
| EID | entity |
| int | lootaction |
| int | lootitem |
Sends messages to the server to indicate what to loot.
Definition at line 1815 of file messages.h.
| anonymous enum |
Definition at line 1818 of file messages.h.
| psLootItemMessage::psLootItemMessage | ( | MsgEntry * | message | ) |
| psLootItemMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
| virtual csString psLootItemMessage::ToString | ( | NetBase::AccessPointers * | accessPointers | ) | [virtual] |
Converts the message into human readable string.
| accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
Definition at line 1836 of file messages.h.
Definition at line 1838 of file messages.h.
Definition at line 1837 of file messages.h.
1.7.3