Planeshift
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This message is used by the server to activate one mechanism client side. More...
#include <messages.h>
Public Member Functions | |
PSF_DECLARE_MSG_FACTORY () | |
psMechanismActivateMessage (MsgEntry *me) | |
Constructor from a MsgEntry. | |
psMechanismActivateMessage (uint32_t client, const char *meshName, const char *move, const char *rot) | |
Constructor. | |
virtual csString | ToString (NetBase::AccessPointers *) |
Converts the message into human readable string. | |
Public Attributes | |
csString | meshName |
csString | move |
csString | rot |
This message is used by the server to activate one mechanism client side.
Definition at line 6090 of file messages.h.
psMechanismActivateMessage::psMechanismActivateMessage | ( | uint32_t | client, |
const char * | meshName, | ||
const char * | move, | ||
const char * | rot | ||
) |
Constructor.
client | the client's ID. |
sectorname | the sector where the mechanism resides. |
meshName | the name of the mesh to activate. |
mechanismScript | the script to run on the selected mesh. |
psMechanismActivateMessage::psMechanismActivateMessage | ( | MsgEntry * | me | ) |
Constructor from a MsgEntry.
me | the message entry. |
psMechanismActivateMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
virtual csString psMechanismActivateMessage::ToString | ( | NetBase::AccessPointers * | accessPointers | ) | [inline, virtual] |
Converts the message into human readable string.
Used when a message is Logged. Every message should implement a version of this function that print all data that was decoded when the message was initiated from a NetEntry. See psDRMessage::ToString for an example.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
Definition at line 6112 of file messages.h.
csString psMechanismActivateMessage::meshName |
Definition at line 6117 of file messages.h.
csString psMechanismActivateMessage::move |
Definition at line 6118 of file messages.h.
csString psMechanismActivateMessage::rot |
Definition at line 6119 of file messages.h.