Planeshift
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Sends messages to the client indicating player combat stance. More...
#include <messages.h>
Public Types | |
enum | playerMode { PEACE = 1, COMBAT, SPELL_CASTING, WORK, DEAD, SIT, OVERWEIGHT, EXHAUSTED, DEFEATED, STATUE, PLAY, WALK, RUN } |
Public Member Functions | |
PSF_DECLARE_MSG_FACTORY () | |
psModeMessage (MsgEntry *message) | |
psModeMessage (uint32_t clientnum, EID actorID, uint8_t mode, uint32_t value) | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Converts the message into human readable string. | |
Public Attributes | |
EID | actorID |
uint8_t | mode |
uint32_t | value |
stance if COMBAT, duration if SPELL_CASTING, ... |
Sends messages to the client indicating player combat stance.
Definition at line 1528 of file messages.h.
PEACE | |
COMBAT | |
SPELL_CASTING | |
WORK | |
DEAD | |
SIT | |
OVERWEIGHT | |
EXHAUSTED | |
DEFEATED | |
STATUE | |
PLAY | |
WALK | |
RUN |
Definition at line 1544 of file messages.h.
psModeMessage::psModeMessage | ( | uint32_t | clientnum, |
EID | actorID, | ||
uint8_t | mode, | ||
uint32_t | value | ||
) |
psModeMessage::psModeMessage | ( | MsgEntry * | message | ) |
psModeMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
virtual csString psModeMessage::ToString | ( | NetBase::AccessPointers * | accessPointers | ) | [virtual] |
Converts the message into human readable string.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
Definition at line 1562 of file messages.h.
uint8_t psModeMessage::mode |
Definition at line 1563 of file messages.h.
uint32_t psModeMessage::value |
stance if COMBAT, duration if SPELL_CASTING, ...
Definition at line 1564 of file messages.h.