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Planeshift
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Sends messages to the client indicating player combat stance. More...
#include <messages.h>
Public Types | |
| enum | playerMode { PEACE = 1, COMBAT, SPELL_CASTING, WORK, DEAD, SIT, OVERWEIGHT, EXHAUSTED, DEFEATED, STATUE, PLAY, WALK, RUN } |
Public Member Functions | |
| PSF_DECLARE_MSG_FACTORY () | |
| psModeMessage (MsgEntry *message) | |
| psModeMessage (uint32_t clientnum, EID actorID, uint8_t mode, uint32_t value) | |
| virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
| Converts the message into human readable string. | |
Public Attributes | |
| EID | actorID |
| uint8_t | mode |
| uint32_t | value |
| stance if COMBAT, duration if SPELL_CASTING, ... | |
Sends messages to the client indicating player combat stance.
Definition at line 1528 of file messages.h.
| PEACE | |
| COMBAT | |
| SPELL_CASTING | |
| WORK | |
| DEAD | |
| SIT | |
| OVERWEIGHT | |
| EXHAUSTED | |
| DEFEATED | |
| STATUE | |
| PLAY | |
| WALK | |
| RUN |
Definition at line 1544 of file messages.h.
| psModeMessage::psModeMessage | ( | uint32_t | clientnum, |
| EID | actorID, | ||
| uint8_t | mode, | ||
| uint32_t | value | ||
| ) |
| psModeMessage::psModeMessage | ( | MsgEntry * | message | ) |
| psModeMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
| virtual csString psModeMessage::ToString | ( | NetBase::AccessPointers * | accessPointers | ) | [virtual] |
Converts the message into human readable string.
| accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
Definition at line 1562 of file messages.h.
| uint8_t psModeMessage::mode |
Definition at line 1563 of file messages.h.
| uint32_t psModeMessage::value |
stance if COMBAT, duration if SPELL_CASTING, ...
Definition at line 1564 of file messages.h.
1.7.3