Planeshift
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The message sent from superclient to server after receiving all entities. More...
#include <npcmessages.h>
Public Member Functions | |
PSF_DECLARE_MSG_FACTORY () | |
psNPCReadyMessage (MsgEntry *message) | |
Crack incoming psMessageBytes struct for inbound use. | |
psNPCReadyMessage () | |
Create psMessageBytes struct for outbound use. | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Convert the message into human readable string. |
The message sent from superclient to server after receiving all entities.
It activates the NPCs on the server.
Definition at line 103 of file npcmessages.h.
psNPCReadyMessage::psNPCReadyMessage | ( | ) |
Create psMessageBytes struct for outbound use.
psNPCReadyMessage::psNPCReadyMessage | ( | MsgEntry * | message | ) |
Crack incoming psMessageBytes struct for inbound use.
psNPCReadyMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
virtual csString psNPCReadyMessage::ToString | ( | NetBase::AccessPointers * | accessPointers | ) | [virtual] |
Convert the message into human readable string.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.