Planeshift
Public Member Functions

psNPCReadyMessage Class Reference

The message sent from superclient to server after receiving all entities. More...

#include <npcmessages.h>

List of all members.

Public Member Functions

 PSF_DECLARE_MSG_FACTORY ()
 psNPCReadyMessage (MsgEntry *message)
 Crack incoming psMessageBytes struct for inbound use.
 psNPCReadyMessage ()
 Create psMessageBytes struct for outbound use.
virtual csString ToString (NetBase::AccessPointers *accessPointers)
 Convert the message into human readable string.

Detailed Description

The message sent from superclient to server after receiving all entities.

It activates the NPCs on the server.

Definition at line 103 of file npcmessages.h.


Constructor & Destructor Documentation

psNPCReadyMessage::psNPCReadyMessage ( )

Create psMessageBytes struct for outbound use.

psNPCReadyMessage::psNPCReadyMessage ( MsgEntry message)

Crack incoming psMessageBytes struct for inbound use.


Member Function Documentation

psNPCReadyMessage::PSF_DECLARE_MSG_FACTORY ( )
virtual csString psNPCReadyMessage::ToString ( NetBase::AccessPointers accessPointers) [virtual]

Convert the message into human readable string.

Parameters:
accessPointersA struct to a number of access pointers.
Returns:
Return a human readable string for the message.

Implements psMessageCracker.


The documentation for this class was generated from the following file: