Planeshift

psNPCReconnect Member List

This is the complete list of members for psNPCReconnect, including all inherited members.
authentpsNPCReconnect [protected]
CheckTrigger()psGameEvent [inline, virtual]
delaytickspsGameEvent
eventmanagerpsGameEvent [static]
GetType()psGameEvent [inline]
idpsGameEvent
IsValid()psGameEvent [inline, virtual]
networkMgrpsNPCReconnect [protected]
nextidpsGameEvent [static]
operator<(const psGameEvent &other) const psGameEvent [inline]
operator==(const psGameEvent &other) const psGameEvent [inline]
operator>(const psGameEvent &other) const psGameEvent [inline]
psGameEvent(csTicks ticks, int offsetticks, const char *newType)psGameEvent
psNPCReconnect(int offsetticks, NetworkManager *mgr, bool authent)psNPCReconnect
QueueEvent()psGameEvent
SetValid(bool valid)psGameEvent [inline, virtual]
ToString() const psGameEvent [inline, virtual]
Trigger()psNPCReconnect [virtual]
triggertickspsGameEvent
validpsGameEvent
~psGameEvent()psGameEvent [virtual]