Planeshift
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The message sent from server to superclient upon a successful work done. More...
#include <npcmessages.h>
Public Member Functions | |
PSF_DECLARE_MSG_FACTORY () | |
psNPCWorkDoneMessage (MsgEntry *message) | |
psNPCWorkDoneMessage (uint32_t clientToken, EID npcEID, const char *resource, const char *nick) | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Converts the message into human readable string. | |
Public Attributes | |
const char * | nick |
EID | npcEID |
const char * | resource |
The message sent from server to superclient upon a successful work done.
Definition at line 343 of file npcmessages.h.
psNPCWorkDoneMessage::psNPCWorkDoneMessage | ( | uint32_t | clientToken, |
EID | npcEID, | ||
const char * | resource, | ||
const char * | nick | ||
) |
psNPCWorkDoneMessage::psNPCWorkDoneMessage | ( | MsgEntry * | message | ) |
psNPCWorkDoneMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
virtual csString psNPCWorkDoneMessage::ToString | ( | NetBase::AccessPointers * | accessPointers | ) | [virtual] |
Converts the message into human readable string.
Used when a message is Logged. Every message should implement a version of this function that print all data that was decoded when the message was initiated from a NetEntry. See psDRMessage::ToString for an example.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
const char* psNPCWorkDoneMessage::nick |
Definition at line 348 of file npcmessages.h.
Definition at line 346 of file npcmessages.h.
const char* psNPCWorkDoneMessage::resource |
Definition at line 347 of file npcmessages.h.