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Sound Message. More...
#include <messages.h>
Public Member Functions | |
| PSF_DECLARE_MSG_FACTORY () | |
| psPlaySoundMessage (MsgEntry *message) | |
| Crack incoming psMessageBytes struct for inbound use. | |
| psPlaySoundMessage (uint32_t clientnum, csString snd) | |
| Create psMessageBytes struct for outbound use. | |
| virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
| Converts the message into human readable string. | |
Public Attributes | |
| csString | sound |
Sound Message.
This message is used to tell the client to play a sound. The client psSoundManager and various server managers will deal with this messages. Specific sound events with additional data should inherit from this message.
Definition at line 5900 of file messages.h.
| psPlaySoundMessage::psPlaySoundMessage | ( | uint32_t | clientnum, |
| csString | snd | ||
| ) |
Create psMessageBytes struct for outbound use.
| psPlaySoundMessage::psPlaySoundMessage | ( | MsgEntry * | message | ) |
Crack incoming psMessageBytes struct for inbound use.
| psPlaySoundMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
| virtual csString psPlaySoundMessage::ToString | ( | NetBase::AccessPointers * | accessPointers | ) | [virtual] |
Converts the message into human readable string.
| accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
| csString psPlaySoundMessage::sound |
Definition at line 5903 of file messages.h.
1.7.3