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Public Member Functions | Public Attributes

psPlaySoundMessage Class Reference

Sound Message. More...

#include <messages.h>

List of all members.

Public Member Functions

 PSF_DECLARE_MSG_FACTORY ()
 psPlaySoundMessage (MsgEntry *message)
 Crack incoming psMessageBytes struct for inbound use.
 psPlaySoundMessage (uint32_t clientnum, csString snd)
 Create psMessageBytes struct for outbound use.
virtual csString ToString (NetBase::AccessPointers *accessPointers)
 Converts the message into human readable string.

Public Attributes

csString sound

Detailed Description

Sound Message.

This message is used to tell the client to play a sound. The client psSoundManager and various server managers will deal with this messages. Specific sound events with additional data should inherit from this message.

Definition at line 5900 of file messages.h.


Constructor & Destructor Documentation

psPlaySoundMessage::psPlaySoundMessage ( uint32_t  clientnum,
csString  snd 
)

Create psMessageBytes struct for outbound use.

psPlaySoundMessage::psPlaySoundMessage ( MsgEntry message)

Crack incoming psMessageBytes struct for inbound use.


Member Function Documentation

psPlaySoundMessage::PSF_DECLARE_MSG_FACTORY ( )
virtual csString psPlaySoundMessage::ToString ( NetBase::AccessPointers accessPointers) [virtual]

Converts the message into human readable string.

Parameters:
accessPointersA struct to a number of access pointers.
Returns:
Return a human readable string for the message.

Implements psMessageCracker.


Member Data Documentation

Definition at line 5903 of file messages.h.


The documentation for this class was generated from the following file: