Planeshift
|
Sound Message. More...
#include <messages.h>
Public Member Functions | |
PSF_DECLARE_MSG_FACTORY () | |
psPlaySoundMessage (MsgEntry *message) | |
Crack incoming psMessageBytes struct for inbound use. | |
psPlaySoundMessage (uint32_t clientnum, csString snd) | |
Create psMessageBytes struct for outbound use. | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Converts the message into human readable string. | |
Public Attributes | |
csString | sound |
Sound Message.
This message is used to tell the client to play a sound. The client psSoundManager and various server managers will deal with this messages. Specific sound events with additional data should inherit from this message.
Definition at line 5900 of file messages.h.
psPlaySoundMessage::psPlaySoundMessage | ( | uint32_t | clientnum, |
csString | snd | ||
) |
Create psMessageBytes struct for outbound use.
psPlaySoundMessage::psPlaySoundMessage | ( | MsgEntry * | message | ) |
Crack incoming psMessageBytes struct for inbound use.
psPlaySoundMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
virtual csString psPlaySoundMessage::ToString | ( | NetBase::AccessPointers * | accessPointers | ) | [virtual] |
Converts the message into human readable string.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
csString psPlaySoundMessage::sound |
Definition at line 5903 of file messages.h.