Planeshift
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Message sent from server to client that holds random number (clientnum). More...
#include <messages.h>
Public Member Functions | |
PSF_DECLARE_MSG_FACTORY () | |
psPreAuthApprovedMessage (MsgEntry *message) | |
Crack incoming psMessageBytes struct for inbound use. | |
psPreAuthApprovedMessage (uint32_t clientnum) | |
Create psMessageBytes struct for outbound use. | |
virtual csString | ToString (NetBase::AccessPointers *accessPointers) |
Convert the message into human readable string. | |
Public Attributes | |
uint32_t | ClientNum |
Message sent from server to client that holds random number (clientnum).
Definition at line 671 of file messages.h.
psPreAuthApprovedMessage::psPreAuthApprovedMessage | ( | uint32_t | clientnum | ) |
Create psMessageBytes struct for outbound use.
psPreAuthApprovedMessage::psPreAuthApprovedMessage | ( | MsgEntry * | message | ) |
Crack incoming psMessageBytes struct for inbound use.
psPreAuthApprovedMessage::PSF_DECLARE_MSG_FACTORY | ( | ) |
virtual csString psPreAuthApprovedMessage::ToString | ( | NetBase::AccessPointers * | accessPointers | ) | [virtual] |
Convert the message into human readable string.
accessPointers | A struct to a number of access pointers. |
Implements psMessageCracker.
uint32_t psPreAuthApprovedMessage::ClientNum |
Definition at line 675 of file messages.h.