Planeshift
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#include "msgmanager.h"
Go to the source code of this file.
Classes | |
class | CombatManager |
This class handles all calculations around combat, using statistics and information from the pspccharacterinfo Prop Classes for both the attacker and the target. More... | |
class | psSpareDefeatedEvent |
Defines | |
#define | SECONDS_BEFORE_SPARING_DEFEATED 30 |
Enumerations | |
enum | COMBATMANAGER_ATTACKTYPE { ATTACK_NOTCALCULATED = -1, ATTACK_DAMAGE, ATTACK_DODGED, ATTACK_BLOCKED, ATTACK_MISSED, ATTACK_OUTOFRANGE, ATTACK_BADANGLE, ATTACK_OUTOFAMMO } |
#define SECONDS_BEFORE_SPARING_DEFEATED 30 |
Definition at line 29 of file combatmanager.h.
ATTACK_NOTCALCULATED | |
ATTACK_DAMAGE | |
ATTACK_DODGED | |
ATTACK_BLOCKED | |
ATTACK_MISSED | |
ATTACK_OUTOFRANGE | |
ATTACK_BADANGLE | |
ATTACK_OUTOFAMMO |
Definition at line 34 of file combatmanager.h.