Planeshift
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00001 /* 00002 * dummysndmngr.h, Author: Andrea Rizzi <[email protected]> 00003 * 00004 * Copyright (C) 2001-2008 Atomic Blue ([email protected], http://www.atomicblue.org) 00005 * 00006 * 00007 * This program is free software; you can redistribute it and/or 00008 * modify it under the terms of the GNU General Public License 00009 * as published by the Free Software Foundation (version 2 of the License) 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 */ 00019 00020 #ifndef _DUMMYSNDMNGR_H_ 00021 #define _DUMMYSNDMNGR_H_ 00022 00023 //==================================================================================== 00024 // Crystal Space Includes 00025 //==================================================================================== 00026 #include <iutil/comp.h> 00027 #include <csgeom/vector3.h> 00028 #include <iutil/document.h> 00029 00030 //==================================================================================== 00031 // Project Includes 00032 //==================================================================================== 00033 #include <isoundmngr.h> 00034 00035 //------------------------------------------------------------------------------------ 00036 // Forward Declarations 00037 //------------------------------------------------------------------------------------ 00038 struct iObjectRegistry; 00039 class DummySoundControl; 00040 00045 class DummySoundManager: public scfImplementation2<DummySoundManager, iSoundManager, iComponent> 00046 { 00047 public: 00048 DummySoundManager(iBase* parent); 00049 virtual ~DummySoundManager(); 00050 00051 //From iComponent 00052 virtual bool Initialize(iObjectRegistry* objReg); 00053 00054 //From iSoundManager 00055 //Sectors managing 00056 virtual bool InitializeSectors(); 00057 virtual bool LoadActiveSector(const char* sectorName); 00058 virtual bool ReloadSectors(); 00059 00060 //SoundControls and SoundQueue managing 00061 virtual iSoundControl* GetSndCtrl(SndCtrlID sndCtrlID); 00062 virtual bool AddSndQueue(int queueID, SndCtrlID sndCtrlID); 00063 virtual void RemoveSndQueue(int queueID); 00064 virtual bool PushQueueItem(int queueID, const char* fileName); 00065 00066 //State 00067 virtual bool IsSoundActive(SndCtrlID sndCtrlID); 00068 virtual void SetCombatStance(int newCombatStance); 00069 virtual int GetCombatStance() const; 00070 virtual void SetPlayerMovement(csVector3 playerPosition, csVector3 playerVelocity); 00071 virtual csVector3 GetPosition() const; 00072 virtual void SetTimeOfDay(int newTimeOfDay); 00073 virtual void SetWeather(int newWeather); 00074 virtual void SetEntityState(int state, iMeshWrapper* mesh, const char* meshName, bool forceChange); 00075 virtual void AddObjectEntity(iMeshWrapper* mesh, const char* meshName); 00076 virtual void RemoveObjectEntity(iMeshWrapper* mesh, const char* meshName); 00077 virtual void UpdateObjectEntity(iMeshWrapper* mesh, const char* meshName); 00078 00079 //Toggles 00080 virtual void SetLoopBGMToggle(bool toggle); 00081 virtual bool IsLoopBGMToggleOn(); 00082 virtual void SetCombatMusicToggle(bool toggle); 00083 virtual bool IsCombatMusicToggleOn(); 00084 virtual void SetListenerOnCameraToggle(bool toggle); 00085 virtual bool IsListenerOnCameraToggleOn(); 00086 virtual void SetChatToggle(bool toggle); 00087 virtual bool IsChatToggleOn(); 00088 00089 //Play sounds 00090 virtual bool IsSoundValid(uint soundID) const; 00091 virtual uint PlaySound(const char* fileName, bool loop, SndCtrlID sndCtrlID); 00092 virtual uint PlaySound(const char* fileName, bool loop, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir, float minDist, float maxDist); 00093 virtual uint PlaySong(csRef<iDocument> musicalSheet, const char* instrument, 00094 SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir); 00095 virtual bool StopSound(uint soundID); 00096 virtual bool SetSoundSource(uint soundID, csVector3 position); 00097 00098 //Updating function 00099 virtual void Update(); 00100 virtual void UpdateListener(iView* view); 00101 00102 00103 private: 00104 DummySoundControl* defaultSndCtrl; 00105 csVector3 position; 00106 int combat; 00107 bool loopToggle; 00108 bool combatToggle; 00109 bool listenerToggle; 00110 bool chatToggle; 00111 }; 00112 00113 #endif // __DUMMYSNDMNGR_H_