Planeshift
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#include <cstypes.h>
#include <csutil/ref.h>
#include <imesh/sprite2d.h>
#include <ivideo/fontserv.h>
#include <csutil/leakguard.h>
#include "pscelclient.h"
#include "util/genericevent.h"
Go to the source code of this file.
Classes | |
struct | psEntityLabels::labelRow |
This describes one row of text displayed on entity label. More... | |
class | psEntityLabels |
class psEntityLabels serves for creation and management of 2D sprites hanging above cel-entities that display entity names and possibly guilds More... | |
Enumerations | |
enum | psEntityLabelType { ENTITY_DEFAULT = 0, ENTITY_PLAYER, ENTITY_NPC, ENTITY_DEAD, ENTITY_GM1, ENTITY_GM25, ENTITY_TESTER, ENTITY_DEV, ENTITY_GROUP, ENTITY_GUILD, ENTITY_TYPES_AMOUNT } |
psRntityLabelType defines types of entities that have own color More... | |
enum | psEntityLabelVisib { LABEL_ALWAYS = 0, LABEL_ONMOUSE, LABEL_ONTARGET, LABEL_NEVER } |
psEntityLabelVisib defines possible visibility modes of labels More... |
enum psEntityLabelType |
psRntityLabelType defines types of entities that have own color
Definition at line 50 of file entitylabels.h.
enum psEntityLabelVisib |
psEntityLabelVisib defines possible visibility modes of labels
Definition at line 42 of file entitylabels.h.