Planeshift
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Classes | |
struct | COMMAND |
This is a little class to store an array of commands and functions to call with each command. More... | |
class | ConsoleOut |
Simple static class for controlled user output. More... | |
class | Edge |
Represents the Edge in a PathNetwork. More... | |
class | EmptyMathStatement |
This holds an empty statement that shall not be executed but is used for control flow statements, e.g. More... | |
class | EventManager |
This class handles all queueing and invoking of timed events, such as combat, spells, NPC dialog responses, range weapons, or NPC respawning. More... | |
class | FileStat |
class | FileUtil |
class | GenericRefQueue< queuetype, refType > |
A queue of smart pointers with locking facilties for multi-threading. More... | |
class | Heap< T > |
class | iCommandCatcher |
This defines an interface for intercepting commands instead of handling them locally in the server console. More... | |
class | iEffectIDAllocator |
Helper interface to allocate effect IDs. More... | |
class | iScriptableVar |
class | Location |
A Location is a named place on the map, located dynamically by NPCs as scripted. More... | |
class | LocationManager |
Manager that manage all locations and location types. More... | |
class | LocationType |
This stores a vector of positions listing a set of points defining a common type of location, such as a list of burning fires or guard stations--whatever the NPCs need. More... | |
class | LogCSV |
class | MathEnvironment |
A specific MathEnvironment to be used in a MathScript. More... | |
class | MathExpression |
The base expression class. More... | |
class | MathScript |
A MathScript is a mini-program to run. More... | |
class | MathScriptEngine |
This holds all the formulas loaded from the MathScript table and provides a container for them. More... | |
class | MathStatement |
This holds one line of a (potentially) multi-line script. More... | |
class | MathVar |
This holds information about a specific variable in a specific MathEnvironment to be used for MathScripts and allows setting/retrieving all data related to it. More... | |
class | NameGenerationSystem |
class | NameGenerator |
class | PhonicEntry |
class | PoolAllocator< TEMPLATE_CLASS > |
class | psCache |
psCache More... | |
class | psColours |
class | psCSSetup |
A helper class to setup Crystal Space and mount some dirs. More... | |
class | psDatabase |
class | psDBProfiles |
Statistics of time consumed by SQL statements. More... | |
class | psGameEvent |
All scheduled events must inherit from this class. More... | |
class | psImageRegion |
This class stores all required info for a particular region. More... | |
class | psLinearPath |
class | psLocalization |
Localization class for languages. More... | |
class | psNamedProfiles |
Statistics of consumption by operations that are identified by names (strings) This is usable for most profilling purposes - some operations are identified using other means (e.g. More... | |
class | psOperProfile |
Statistics for one operation. More... | |
class | psOperProfileSet |
Statistics for all kinds of operations This class is abstract, you have to inherit from it to use it, for example add a method that will be called to collect statistics. More... | |
class | psPath |
class | psPathAnchor |
class | psPathNetwork |
A network of Waypoint and psPath objects. More... | |
class | psPathPoint |
Represents a point on a path between two waypoints. More... | |
struct | psPoint |
struct | psScanline |
This struct just stores the left and right side of each line in a psRegion. More... | |
class | psServerConsoleCommand |
class | psSkillCache |
The psSkillCache class implements the skill cache both on the server and on the client. More... | |
class | psSkillCacheItem |
psSkillCacheItem item is one stat or skill in the skill cache. More... | |
class | psStopWatch |
Used to measure time intervals. More... | |
class | psString |
class | psStringArray |
A slightly improved version of csStringArray, sporting the handy FormatPush method. More... | |
struct | psStringTableItem |
class | psTemplateRes |
class | psTemplateResMngr |
class | psTextureFactory |
This class reads in the xml file defining regions and maintains the preload list of textures. More... | |
class | psToggle |
Simple Toggle with callback functionality. More... | |
class | psXMLString |
class | psXMLTag |
class | RemoteDebug |
Keep track of remote debugging. More... | |
struct | Result |
This is a wrapper class for result sets which makes syntax for getting at the data easier and also uses dtors to make ResultSets safer from memory leaks. More... | |
class | ScopedTimer |
Check how long time it take to process a scope. More... | |
class | ScopedTimerCB |
Callback function for ScopedTimers. More... | |
class | ServerConsole |
This class is implements the user input and output console for the server. More... | |
class | Singleton< T > |
class | SlotNameHash |
A hash map class that stores a name->ID of sockets. More... | |
class | Waypoint |
A waypoint is a specified circle on the map with a name, location, and a list of waypoints it is connected to. More... | |
class | WaypointAlias |
Class to hold information regarding aliases for waypoints. More... | |
class | WordArray |
WordArray is class that parses text command (e.g. More... | |
Namespaces | |
namespace | pslog |
namespace | psMiniGame |
Globals for minigames. | |
Defines | |
#define | APPNAME "PlaneShift Azure Spirit (" PS_VERSION ")" |
#define | BLUECODE "\0330000ff0" |
#define | CHECK_FINAL_DECREF(obj, what) |
#define | CHECK_FINAL_DECREF_CONFIRM(obj, what) |
#define | CPrintf ConsoleOut::Intern_Printf |
Allows other classes to print to the server console easily. | |
#define | CPrintfLog ConsoleOut::Intern_Printf_LogOnly |
#define | CPrompt ConsoleOut::SetPrompt |
#define | CShift ConsoleOut::Shift |
#define | CUnshift ConsoleOut::Unshift |
#define | CVPrintf ConsoleOut::Intern_VPrintf |
#define | CVPrintfLog ConsoleOut::Intern_VPrintf_LogOnly |
#define | DeclareGenericEventHandler(handlerName, parentType, eventName) |
Declares a generic event handler for a class. | |
#define | DEF_PROX_DIST 100 |
100m is trial distance here | |
#define | DEF_UPDATE_DIST 5 |
30m is trial (default) delta to update | |
#define | DEFAULT_ATTACK_NAME "default" |
temporary constant | |
#define | DEFAULT_ATTACKQUEUE_SIZE 5 |
this is the default attack queue size of players, currently it is static among all players | |
#define | DEFAULTCODE "\0330000000" |
#define | ERRORHALT(msg) errorhalt (__PRETTY_FUNCTION__,__FILE__, __LINE__, msg) |
#define | ERRORMSG(msg) errormsg (__PRETTY_FUNCTION__,__FILE__, __LINE__, msg) |
#define | ESCAPECODE '\033' |
#define | GREENCODE "\03300ff000" |
#define | INFINITY_DISTANCE 9999999.99f |
#define | LENGTHCODE 8 |
#define | MAKE_ID_TYPE(name) |
Make unique integer types for various types of IDs. | |
#define | MAX_COMBAT_EVENT_RANGE 30 |
This #define determines how far away people will get detailed combat events.(moved from combatmanager) | |
#define | PHONIC_POSTJOINER 0x02 |
#define | PHONIC_PREJOINER 0x01 |
#define | POOLALLOC_DEFAULT_ALLOCATION_OBJECTS 1024 |
#define | PROX_LIST_ANY_RANGE 0.0 |
range of 0 means all members of proxlist in multicast. | |
#define | PS_DBNAME "planeshift" |
#define | PS_PASS "planeshift" |
#define | PS_USER "planeshift" |
#define | PS_VERSION "0.6.5" |
#define | RDebug(debugEntity, debugLevel,...) { if (debugEntity->IsDebugging()) { debugEntity->Printf(debugLevel, __VA_ARGS__); }} |
Remote debugging marcro. | |
#define | REDCODE "\033ff00000" |
#define | ShowID(id) id.Show().GetData() |
Convenience wrapper so we don't have to write ugly things like actor->GetEID().Show().GetData() all over the place. | |
#define | SIZET_NOT_FOUND ((size_t)-1) |
#define | SOCKET_CLOSE_FORCED true |
#define | WEATHER_MAX_RAIN_DROPS 8000 |
#define | WEATHER_MAX_SNOW_FALKES 6000 |
#define | WHITECODE "\033ffffff0" |
#define | XML_CASE_INSENSITIVE true |
#define | XML_CASE_SENSITIVE false |
Typedefs | |
typedef int | cmdfuncptr (const char *) |
typedef int32_t | ContainerID |
Container IDs are either EIDs (if > 100) or inventory slot IDs. | |
typedef csList < psSkillCacheItem * > ::Iterator | psSkillCacheIter |
Skill cache iterator. | |
typedef csHash < psStringTableItem *, csString > | psStringTableHash |
typedef csHash< csRef < psTemplateRes >, csString > | psTemplateResourceHash |
Enumerations | |
enum | { CSV_AUTHENT, CSV_EXCHANGES, CSV_PALADIN, CSV_STATUS, CSV_ADVICE, CSV_ECONOMY, CSV_STUCK, CSV_SQL, MAX_CSV } |
enum | { NAMEGENERATOR_FEMALE_FIRST_NAME = 0, NAMEGENERATOR_MALE_FIRST_NAME, NAMEGENERATOR_FAMILY_NAME, NAMEGENERATOR_MAX } |
enum | ConsoleOutMsgClass { CON_NONE = 0, CON_CMDOUTPUT, CON_BUG, CON_ERROR, CON_WARNING, CON_NOTIFY, CON_DEBUG, CON_SPAM } |
Different message classes. More... | |
enum | INVENTORY_SLOT_NUMBER { PSCHARACTER_SLOT_STORAGE = -2, PSCHARACTER_SLOT_NONE = -1, PSCHARACTER_SLOT_RIGHTHAND = 0, PSCHARACTER_SLOT_LEFTHAND = 1, PSCHARACTER_SLOT_BOTHHANDS = 2, PSCHARACTER_SLOT_RIGHTFINGER = 3, PSCHARACTER_SLOT_LEFTFINGER = 4, PSCHARACTER_SLOT_HELM = 5, PSCHARACTER_SLOT_NECK = 6, PSCHARACTER_SLOT_BACK = 7, PSCHARACTER_SLOT_ARMS = 8, PSCHARACTER_SLOT_GLOVES = 9, PSCHARACTER_SLOT_BOOTS = 10, PSCHARACTER_SLOT_LEGS = 11, PSCHARACTER_SLOT_BELT = 12, PSCHARACTER_SLOT_BRACERS = 13, PSCHARACTER_SLOT_TORSO = 14, PSCHARACTER_SLOT_MIND = 15, PSCHARACTER_SLOT_BULK1 = 16, PSCHARACTER_SLOT_BULK2 = 17, PSCHARACTER_SLOT_BULK3 = 18, PSCHARACTER_SLOT_BULK4 = 19, PSCHARACTER_SLOT_BULK5 = 20, PSCHARACTER_SLOT_BULK6 = 21, PSCHARACTER_SLOT_BULK7 = 22, PSCHARACTER_SLOT_BULK8 = 23, PSCHARACTER_SLOT_BULK9 = 24, PSCHARACTER_SLOT_BULK10 = 25, PSCHARACTER_SLOT_BULK11 = 26, PSCHARACTER_SLOT_BULK12 = 27, PSCHARACTER_SLOT_BULK13 = 28, PSCHARACTER_SLOT_BULK14 = 29, PSCHARACTER_SLOT_BULK15 = 30, PSCHARACTER_SLOT_BULK16 = 31, PSCHARACTER_SLOT_BULK17 = 32, PSCHARACTER_SLOT_BULK18 = 33, PSCHARACTER_SLOT_BULK19 = 34, PSCHARACTER_SLOT_BULK20 = 35, PSCHARACTER_SLOT_BULK21 = 36, PSCHARACTER_SLOT_BULK22 = 37, PSCHARACTER_SLOT_BULK23 = 38, PSCHARACTER_SLOT_BULK24 = 39, PSCHARACTER_SLOT_BULK25 = 40, PSCHARACTER_SLOT_BULK26 = 41, PSCHARACTER_SLOT_BULK27 = 42, PSCHARACTER_SLOT_BULK28 = 43, PSCHARACTER_SLOT_BULK29 = 44, PSCHARACTER_SLOT_BULK30 = 45, PSCHARACTER_SLOT_BULK31 = 46, PSCHARACTER_SLOT_BULK32 = 47, PSCHARACTER_SLOT_BULK_END = 48 } |
Holds a list of the possible socket identifiers that items can be attached to. More... | |
enum | LOG_TYPES { LOG_ANY, LOG_WEATHER, LOG_SPAWN, LOG_CELPERSIST, LOG_PAWS, LOG_GROUP, LOG_CHEAT, LOG_LINMOVE, LOG_SPELLS, LOG_NEWCHAR, LOG_SUPERCLIENT, LOG_EXCHANGES, LOG_ADMIN, LOG_STARTUP, LOG_CHARACTER, LOG_CONNECTIONS, LOG_CHAT, LOG_NET, LOG_LOAD, LOG_NPC, LOG_TRADE, LOG_SOUND, LOG_COMBAT, LOG_SKILLXP, LOG_QUESTS, LOG_SCRIPT, LOG_RELATIONSHIPS, LOG_MESSAGES, LOG_CACHE, LOG_PETS, LOG_USER, LOG_LOOT, LOG_MINIGAMES, LOG_DRDATA, LOG_ACTIONLOCATION, LOG_ITEM, LOG_HIRE, MAX_FLAGS } |
enum | MathType { VARTYPE_VALUE, VARTYPE_STR, VARTYPE_OBJ } |
possible types of variables. More... | |
enum | SPELL_TYPE { BUFF, DEBUFF } |
Functions | |
void | CopyXMLNode (iDocumentNode *source, iDocumentNode *target, int mode) |
Copies/merges children and attributes of 'source' to 'target'. | |
void | errorhalt (const char *function, const char *file, int line, const char *msg) |
void | errormsg (const char *function, const char *file, int line, const char *msg) |
csString | EscpXML (const char *str) |
Escapes special XML characters in 'str'. | |
csString | GetNodeXML (iDocumentNode *node, bool childrenOnly=false) |
Generates XML representing given node. | |
void | GetTimeOfDay (csString &string) |
Get the time of day in GMT. | |
csString & | GetWordNumber (const csString &str, int number, size_t *startpos=NULL) |
Return the given word number. | |
bool | isFlagSet (const psString &flagstr, const char *flag) |
MAKE_ID_TYPE (EID) | |
GEM Entity IDs. | |
MAKE_ID_TYPE (PID) | |
Player IDs. | |
MAKE_ID_TYPE (AccountID) | |
Account IDs. | |
csPtr< iDocument > | ParseFile (iObjectRegistry *object_reg, const csString &name) |
Loads and parses a XML file, then returns its parsed XML document. | |
csPtr< iDocument > | ParseString (const csString &str, bool notify=true) |
Parses a XML string, then returns the parsed document. | |
csPtr< iDocumentNode > | ParseStringGetNode (const csString &str, const csString &topNodeName, bool notify=true) |
Parses a XML string, then returns the top node with name 'topNodeName'. | |
const char * | PS_GetFileName (const char *path) |
bool | psContain (const csString &str, const csArray< csString > &strs) |
float | psGetRandom () |
Returns a random number. | |
uint32 | psGetRandom (uint32 limit) |
Returns a random number with a limit. | |
void | psprintf (const char *arg,...) |
bool | psSentenceContain (const csString &sentence, const csString &word) |
csArray< csString > | psSplit (const char *str, char delimer) |
csArray< csString > | psSplit (csString &str, char delimer) |
void | Split (const csString &str, csArray< csString > &arr) |
Split a csString into an array of sctrings. | |
csArray< csString > | splitTextInLines (csString inText, size_t maxLineLength, int &maxRowLen) |
Split text into multiple lines. | |
csString | toString (const csVector3 &pos) |
csString | toString (const csVector2 &pos) |
csString | toString (const csVector4 &pos) |
csString | toString (const csTransform &trans) |
csString | toString (const csVector3 &pos, iSector *sector) |
csString | toString (const csMatrix3 &mat) |
Variables | |
const COMMAND | commands [] |
FILE * | errorLog |
Dynamic proxlist range settings. | |
The dynamic proxlist shrinks range in steps (maximum of 1 step per proxlist update) if the number of player entities on the proxlist exceeds PROX_LIST_SHRINK_THRESHOLD.When the number of entities is below PROX_LIST_REGROW_THRESHOLD and the range is below gemObject::prox_distance_desired, the range is increased. | |
typedef uint32 | InstanceID |
#define | PROX_LIST_SHRINK_THRESHOLD 50 |
50 players in range - start radius shrink | |
#define | PROX_LIST_REGROW_THRESHOLD 30 |
30 players in range - start radius grow | |
#define | PROX_LIST_STEP_SIZE 10 |
grow by this much each attempt | |
#define | DEFAULT_INSTANCE 0 |
Instance 0 is where 99% of things happen. | |
#define | INSTANCE_ALL 0xffffffff |
#define | ASSIST_MAX_DIST 25 |
Maximum distance that the /assist command will work. | |
#define | EXCHANGE_SLOT_COUNT 9 |
#define | INVENTORY_BULK_COUNT 32 |
#define | INVENTORY_EQUIP_COUNT 16 |
#define | GLYPH_WAYS 6 |
#define | GLYPH_ASSEMBLER_SLOTS 4 |
#define | MAX_NPC_DIALOG_DIST 10 |
#define | RANGE_TO_SEE_ACTOR_LABELS 14 |
#define | RANGE_TO_SEE_ITEM_LABELS 7 |
#define | RANGE_TO_SELECT 5 |
#define | RANGE_TO_LOOT 4 |
#define | RANGE_TO_RECV_LOOT 100 |
#define | RANGE_TO_USE 4 |
#define | RANGE_TO_STACK 0.5 |
Range to stack like items when dropping/creating in the world. | |
#define | DROP_DISTANCE 0.55 |
Distance in front of player to drop items (just more then RANGE_TO_STACK) | |
#define | MAX_DROP_DISTANCE 5 |
Maximum distance at which a player may drop an item. | |
#define | RANGE_TO_GUARD 6 |
Range in which you can guard an item - should be slightly bigger than drop range. | |
#define | SKILL_MAX_RANK 5000 |
#define | LONG_RANGE_PERCEPTION 30 |
#define | SHORT_RANGE_PERCEPTION 10 |
#define | PERSONAL_RANGE_PERCEPTION 4 |
#define | IS_CONTAINER true |
#define | GAME_MINUTE_IN_SECONDS 10 |
Number of seconds for each game minute, 10sec real time for 1 minute game time. | |
#define | GAME_MINUTE_IN_TICKS (GAME_MINUTE_IN_SECONDS*1000) |
Number of ticks for each game minute, 10sec real time for 1 minute game time. | |
Minimum guild requirements | |
#define | GUILD_FEE 20000 |
#define | GUILD_MIN_MEMBERS 1 |
#define | GUILD_KICK_GRACE 5 |
minutes | |
#define | GUILD_NAME_CHANGE_LIMIT 24 * 60 * 60000 |
Minimum number of ticks between name change of guild. | |
#define | MAX_GUILD_LEVEL 9 |
#define | DEFAULT_MAX_GUILD_POINTS 100 |
#define | MAX_GUILD_POINTS_LIMIT 99999 |
#define APPNAME "PlaneShift Azure Spirit (" PS_VERSION ")" |
Definition at line 42 of file pscssetup.h.
#define ASSIST_MAX_DIST 25 |
#define CHECK_FINAL_DECREF | ( | obj, | |
what | |||
) |
#define CHECK_FINAL_DECREF_CONFIRM | ( | obj, | |
what | |||
) |
CHECK_FINAL_DECREF(obj,what) \ else \ { \ printf("\n***Object %s is being deleted correctly in %s:%d.\n\n",what,__FILE__,__LINE__); \ } \
#define CPrintf ConsoleOut::Intern_Printf |
Allows other classes to print to the server console easily.
Definition at line 130 of file consoleout.h.
#define CPrintfLog ConsoleOut::Intern_Printf_LogOnly |
Definition at line 132 of file consoleout.h.
#define CPrompt ConsoleOut::SetPrompt |
Definition at line 136 of file consoleout.h.
#define CShift ConsoleOut::Shift |
Definition at line 134 of file consoleout.h.
#define CUnshift ConsoleOut::Unshift |
Definition at line 135 of file consoleout.h.
#define CVPrintf ConsoleOut::Intern_VPrintf |
Definition at line 131 of file consoleout.h.
#define CVPrintfLog ConsoleOut::Intern_VPrintf_LogOnly |
Definition at line 133 of file consoleout.h.
#define DeclareGenericEventHandler | ( | handlerName, | |
parentType, | |||
eventName | |||
) |
class handlerName : public scfImplementation1<handlerName,iEventHandler> \ { \ private: \ parentType* parent; \ \ public: \ handlerName(parentType* p) \ : scfImplementationType(this), parent(p) {} \ \ virtual ~handlerName() {} \ \ virtual bool HandleEvent(iEvent& event) \ { \ return parent->HandleEvent(event); \ } \ \ CS_EVENTHANDLER_NAMES(eventName); \ CS_EVENTHANDLER_NIL_CONSTRAINTS; \ }
Declares a generic event handler for a class.
Use this within the body of the parent class you wish to receive events.
handlerName | The name to give to this new class declaration |
parentType | The class name of the parent class for this |
eventName | The event name to use for this handler |
Definition at line 37 of file genericevent.h.
#define DEF_UPDATE_DIST 5 |
#define DEFAULT_ATTACKQUEUE_SIZE 5 |
#define DEFAULT_INSTANCE 0 |
#define DROP_DISTANCE 0.55 |
#define ERRORHALT | ( | msg | ) | errorhalt (__PRETTY_FUNCTION__,__FILE__, __LINE__, msg) |
#define ERRORMSG | ( | msg | ) | errormsg (__PRETTY_FUNCTION__,__FILE__, __LINE__, msg) |
#define GAME_MINUTE_IN_SECONDS 10 |
#define GAME_MINUTE_IN_TICKS (GAME_MINUTE_IN_SECONDS*1000) |
#define GUILD_NAME_CHANGE_LIMIT 24 * 60 * 60000 |
#define MAKE_ID_TYPE | ( | name | ) |
class name \ { \ public: \ name() : id(0) {} \ name(uint32_t i) : id(i) {} \ uint32_t Unbox() const { return id; } \ bool IsValid() const { return id != 0; } \ csString Show() const \ { \ csString str(#name":"); \ str.Append((unsigned int) id); \ return str; \ } \ bool operator==(const name & other) const { return id == other.id; } \ bool operator!=(const name & other) const { return id != other.id; } \ bool operator< (const name & other) const { return id < other.id; } \ private: \ uint32_t id; \ }; \ template<> \ class csHashComputer<name> \ { \ public: \ static uint ComputeHash(name key) \ { \ return key.Unbox(); \ } \ }
Make unique integer types for various types of IDs.
This allows the compiler to statically check for the right kind of ID, preventing various kinds of mistakes. It also documents which kind of ID is required.
#define MAX_COMBAT_EVENT_RANGE 30 |
#define MAX_DROP_DISTANCE 5 |
#define PHONIC_POSTJOINER 0x02 |
Definition at line 91 of file namegenerator.h.
#define PHONIC_PREJOINER 0x01 |
Definition at line 90 of file namegenerator.h.
#define POOLALLOC_DEFAULT_ALLOCATION_OBJECTS 1024 |
Definition at line 75 of file poolallocator.h.
#define PROX_LIST_ANY_RANGE 0.0 |
#define PROX_LIST_REGROW_THRESHOLD 30 |
#define PROX_LIST_SHRINK_THRESHOLD 50 |
#define PROX_LIST_STEP_SIZE 10 |
#define PS_DBNAME "planeshift" |
Definition at line 41 of file psdatabase.h.
#define PS_PASS "planeshift" |
Definition at line 43 of file psdatabase.h.
#define PS_USER "planeshift" |
Definition at line 42 of file psdatabase.h.
#define PS_VERSION "0.6.5" |
Definition at line 38 of file pscssetup.h.
#define RANGE_TO_GUARD 6 |
#define RANGE_TO_STACK 0.5 |
#define RDebug | ( | debugEntity, | |
debugLevel, | |||
... | |||
) | { if (debugEntity->IsDebugging()) { debugEntity->Printf(debugLevel, __VA_ARGS__); }} |
Remote debugging marcro.
Define a variadic macro for debugging prints for Remote debugging. In this way only the check IsDebugging is executed for unless debugging is turned on. Using the Printf functions will cause all args to be resolved and that will result in a lot off spilled CPU.
Definition at line 48 of file remotedebug.h.
#define ShowID | ( | id | ) | id.Show().GetData() |
#define XML_CASE_INSENSITIVE true |
Definition at line 34 of file psstring.h.
#define XML_CASE_SENSITIVE false |
Definition at line 35 of file psstring.h.
typedef int cmdfuncptr(const char *) |
typedef int32_t ContainerID |
typedef uint32 InstanceID |
typedef csList<psSkillCacheItem *>::Iterator psSkillCacheIter |
Skill cache iterator.
Definition at line 151 of file skillcache.h.
typedef csHash<psStringTableItem*,csString> psStringTableHash |
Definition at line 41 of file localization.h.
typedef csHash<csRef<psTemplateRes>, csString> psTemplateResourceHash |
Definition at line 12 of file psresmngr.h.
anonymous enum |
anonymous enum |
NAMEGENERATOR_FEMALE_FIRST_NAME | |
NAMEGENERATOR_MALE_FIRST_NAME | |
NAMEGENERATOR_FAMILY_NAME | |
NAMEGENERATOR_MAX |
Definition at line 82 of file namegenerator.h.
enum ConsoleOutMsgClass |
Different message classes.
Definition at line 35 of file consoleout.h.
Holds a list of the possible socket identifiers that items can be attached to.
enum LOG_TYPES |
enum MathType |
possible types of variables.
Definition at line 258 of file mathscript.h.
enum SPELL_TYPE |
void CopyXMLNode | ( | iDocumentNode * | source, |
iDocumentNode * | target, | ||
int | mode | ||
) |
Copies/merges children and attributes of 'source' to 'target'.
Mode : 0=clear target first (i.e. exact copy) 1=don't clear but overwrite those attributes in 'target' that are in 'source' 2=don't clear and don't overwrite existing attributes, add new only
void errorhalt | ( | const char * | function, |
const char * | file, | ||
int | line, | ||
const char * | msg | ||
) |
void errormsg | ( | const char * | function, |
const char * | file, | ||
int | line, | ||
const char * | msg | ||
) |
csString EscpXML | ( | const char * | str | ) |
Escapes special XML characters in 'str'.
csString GetNodeXML | ( | iDocumentNode * | node, |
bool | childrenOnly = false |
||
) |
Generates XML representing given node.
If 'childrenOnly' is true, only XML of child nodes will be returned
void GetTimeOfDay | ( | csString & | string | ) |
Get the time of day in GMT.
string | The string to place the time of day. |
csString& GetWordNumber | ( | const csString & | str, |
int | number, | ||
size_t * | startpos = NULL |
||
) |
Return the given word number.
Return word at the position number in the input string str. If a pointer to startpos is given the position of the found word would be return.
str | The string that are to be search for the word |
number | The position of the the word to be found |
startpos | A pointer that if non zero will get the position in the string where word where found. |
bool isFlagSet | ( | const psString & | flagstr, |
const char * | flag | ||
) |
MAKE_ID_TYPE | ( | EID | ) |
GEM Entity IDs.
MAKE_ID_TYPE | ( | PID | ) |
Player IDs.
MAKE_ID_TYPE | ( | AccountID | ) |
Account IDs.
csPtr<iDocument> ParseFile | ( | iObjectRegistry * | object_reg, |
const csString & | name | ||
) |
Loads and parses a XML file, then returns its parsed XML document.
csPtr<iDocument> ParseString | ( | const csString & | str, |
bool | notify = true |
||
) |
Parses a XML string, then returns the parsed document.
csPtr<iDocumentNode> ParseStringGetNode | ( | const csString & | str, |
const csString & | topNodeName, | ||
bool | notify = true |
||
) |
Parses a XML string, then returns the top node with name 'topNodeName'.
const char* PS_GetFileName | ( | const char * | path | ) |
bool psContain | ( | const csString & | str, |
const csArray< csString > & | strs | ||
) |
float psGetRandom | ( | ) |
Returns a random number.
uint32 psGetRandom | ( | uint32 | limit | ) |
Returns a random number with a limit.
void psprintf | ( | const char * | arg, |
... | |||
) |
bool psSentenceContain | ( | const csString & | sentence, |
const csString & | word | ||
) |
csArray<csString> psSplit | ( | const char * | str, |
char | delimer | ||
) |
csArray<csString> psSplit | ( | csString & | str, |
char | delimer | ||
) |
void Split | ( | const csString & | str, |
csArray< csString > & | arr | ||
) |
Split a csString into an array of sctrings.
Split text into multiple lines.
Used by chat bubbles
inText | text to split |
maxLineLength | max length you want the rows to be created |
maxRowLen | the resulting max length after the split |
csString toString | ( | const csVector3 & | pos | ) |
csString toString | ( | const csVector2 & | pos | ) |
csString toString | ( | const csVector4 & | pos | ) |
csString toString | ( | const csTransform & | trans | ) |
csString toString | ( | const csVector3 & | pos, |
iSector * | sector | ||
) |
csString toString | ( | const csMatrix3 & | mat | ) |
FILE* errorLog |