Planeshift
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#include <csutil/csstring.h>
#include <csgeom/vector3.h>
#include <csgeom/box.h>
#include <csutil/parray.h>
#include <csutil/list.h>
#include <iengine/sector.h>
#include <csutil/weakref.h>
#include "util/psconst.h"
#include "util/psdatabase.h"
Go to the source code of this file.
Classes | |
class | Location |
A Location is a named place on the map, located dynamically by NPCs as scripted. More... | |
class | LocationManager |
Manager that manage all locations and location types. More... | |
class | LocationType |
This stores a vector of positions listing a set of points defining a common type of location, such as a list of burning fires or guard stations--whatever the NPCs need. More... |