Go to the source code of this file.
Namespaces |
namespace | psMiniGame |
| Globals for minigames.
|
Defines |
#define | GAMEBOARD_MAX_COLS 16 |
#define | GAMEBOARD_MAX_ROWS 16 |
#define | GAMEBOARD_MIN_COLS 1 |
| Game board limits.
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#define | GAMEBOARD_MIN_ROWS 1 |
Enumerations |
enum | psMiniGame::GameOptions {
psMiniGame::MANAGED_GAME = 0x01,
psMiniGame::BLACK_PIECES = 0x02,
psMiniGame::READ_ONLY = 0x04,
psMiniGame::PERSONAL_GAME = 0x08,
psMiniGame::BLACK_SQUARE = 0x10,
psMiniGame::PLAIN_SQUARES = 0x20,
psMiniGame::DISALLOWED_MOVE = 0x40,
psMiniGame::OBSERVE_ENDGAME = 0x80,
psMiniGame::OPTION_PLACE_ONLY = 0x8000
} |
| Minigame options.
More...
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enum | psMiniGame::TileStates {
psMiniGame::EMPTY_TILE = 0,
psMiniGame::WHITE_1 = 1,
psMiniGame::WHITE_2,
psMiniGame::WHITE_3,
psMiniGame::WHITE_4,
psMiniGame::WHITE_5,
psMiniGame::WHITE_6,
psMiniGame::WHITE_7,
psMiniGame::BLACK_1 = 8,
psMiniGame::BLACK_2,
psMiniGame::BLACK_3,
psMiniGame::BLACK_4,
psMiniGame::BLACK_5,
psMiniGame::BLACK_6,
psMiniGame::BLACK_7,
psMiniGame::DISABLED_TILE = 15
} |
| Minigame tile state values.
More...
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Define Documentation
#define GAMEBOARD_MAX_COLS 16 |
#define GAMEBOARD_MAX_ROWS 16 |
#define GAMEBOARD_MIN_COLS 1 |
Game board limits.
Definition at line 34 of file minigame.h.
#define GAMEBOARD_MIN_ROWS 1 |