Planeshift
|
#include <csutil/csstring.h>
#include <csutil/weakreferenced.h>
#include <idal.h>
#include "util/scriptvar.h"
#include "util/gameevent.h"
#include "psskills.h"
#include "psitemstats.h"
#include "psitem.h"
#include "deleteobjcallback.h"
#include "combatmanager.h"
Go to the source code of this file.
Classes | |
class | psAttack |
Represents an Attack. More... | |
struct | psAttackCost |
struct | psAttackType |
This stuct holds data for generic attack types This could be for example an assassin attack which would require maybe daggers. More... | |
class | psCombatAttackGameEvent |
This event actually triggers an attack. More... |