Planeshift
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#include <csutil/cscolor.h>
#include <csutil/parray.h>
#include <csutil/refarr.h>
#include <csutil/list.h>
#include <csutil/hash.h>
#include <csutil/redblacktree.h>
#include <csutil/strhashr.h>
#include <iengine/collection.h>
#include <iengine/sector.h>
#include <imesh/animesh.h>
#include <imesh/animnode/skeleton2anim.h>
#include <imesh/animnode/speed.h>
#include "net/cmdbase.h"
#include "engine/linmove.h"
#include "psengine.h"
Go to the source code of this file.
Classes | |
struct | psCelClient::Effect |
class | GEMClientActionLocation |
An action location on the client. More... | |
class | GEMClientActor |
This is a player or another 'alive' entity on the client. More... | |
class | GEMClientItem |
An item on the client. More... | |
class | GEMClientObject |
An object that the client knows about. More... | |
struct | InstanceObject |
struct | psCelClient::ItemEffect |
struct | psCelClient::Light |
struct | GEMClientItem::PostLoadData |
Post load data. | |
struct | GEMClientActor::PostLoadData |
Post load data. More... | |
class | psCelClient |
Client version of the Cel Manager. More... | |
class | UnresolvedPos |
This is information about an entity with unresolved position (=sector not found) This happens when some entity is located in map that is not currently loaded. More... | |
Enumerations | |
enum | GEMOBJECT_TYPE { GEM_OBJECT = 0, GEM_ACTOR, GEM_ITEM, GEM_ACTION_LOC, GEM_TYPE_COUNT } |
enum GEMOBJECT_TYPE |
Definition at line 359 of file pscelclient.h.