Planeshift
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00001 /* 00002 * Author: Andrew Robberts 00003 * 00004 * Copyright (C) 2007 Atomic Blue ([email protected], http://www.atomicblue.org) 00005 * 00006 * 00007 * This program is free software; you can redistribute it and/or 00008 * modify it under the terms of the GNU General Public License 00009 * as published by the Free Software Foundation (version 2 of the License) 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 */ 00019 00020 #ifndef PS_EFFECT_2D_RENDERER 00021 #define PS_EFFECT_2D_RENDERER 00022 00023 #include <csutil/parray.h> 00024 #include <cstool/cspixmap.h> 00025 #include <csgeom/csrect.h> 00026 #include <ivideo/texture.h> 00027 #include <ivideo/graph3d.h> 00028 #include <ivideo/graph2d.h> 00029 #include <ivideo/fontserv.h> 00030 00035 #define PS_EFFECT_2D_TEXT_MAX_CHARS 512 00036 00039 class psEffect2DElement 00040 { 00041 protected: 00042 int zOrder; 00043 int alpha; 00044 00045 public: 00046 int originx; 00047 int originy; 00048 00049 public: 00050 psEffect2DElement(int zOrder, int alpha); 00051 virtual ~psEffect2DElement(); 00052 int GetZOrder() const; 00053 int GetAlpha() const; 00054 void SetAlpha(int alpha); 00055 virtual void Draw(iGraphics3D* g3d, iGraphics2D* g2d); 00056 }; 00057 00060 class psEffect2DTextElement : public psEffect2DElement 00061 { 00062 public: 00063 csRef<iFont> font; 00064 char text[PS_EFFECT_2D_TEXT_MAX_CHARS]; 00065 int x; 00066 int y; 00067 int fgColor; 00068 int bgColor; 00069 int shadowColor; 00070 int outlineColor; 00071 00072 public: 00073 psEffect2DTextElement(int zOrder, iFont* font, const char* text, int x, int y, int fgColor, int bgColor, int outlineColor, int shadowColor, int alpha); 00074 virtual ~psEffect2DTextElement(); 00075 virtual void Draw(iGraphics3D* g3d, iGraphics2D* g2d); 00076 }; 00077 00080 class psEffect2DImgElement : public psEffect2DElement 00081 { 00082 public: 00083 csRef<iTextureHandle> texHandle; 00084 csRect texRect; 00085 csRect destRect; 00086 bool tiled; 00087 00088 public: 00089 psEffect2DImgElement(int zOrder, iTextureHandle* texHandle, const csRect &texRect, const csRect &destRect, int alpha, bool tiled); 00090 virtual ~psEffect2DImgElement(); 00091 virtual void Draw(iGraphics3D* g3d, iGraphics2D* g2d); 00092 }; 00093 00096 class psEffect2DRenderer 00097 { 00098 private: 00099 csPDelArray<psEffect2DElement> effect2DElements; 00100 00101 public: 00102 psEffect2DRenderer(); 00103 ~psEffect2DRenderer(); 00104 00105 psEffect2DElement* Add2DElement(psEffect2DElement* elem); 00106 void Remove2DElement(psEffect2DElement* elem); 00107 void Remove2DElementByIndex(size_t index); 00108 void RemoveAll2DElements(); 00109 size_t Get2DElementCount() const; 00110 00111 void Render(iGraphics3D* g3d, iGraphics2D* g2d); 00112 }; 00113 00116 #endif // PS_EFFECT_2D_RENDERER