Planeshift
|
A 2D Text Effect Element. More...
#include <pseffect2drenderer.h>
Public Member Functions | |
virtual void | Draw (iGraphics3D *g3d, iGraphics2D *g2d) |
psEffect2DTextElement (int zOrder, iFont *font, const char *text, int x, int y, int fgColor, int bgColor, int outlineColor, int shadowColor, int alpha) | |
virtual | ~psEffect2DTextElement () |
Public Attributes | |
int | bgColor |
int | fgColor |
csRef< iFont > | font |
int | outlineColor |
int | shadowColor |
char | text [PS_EFFECT_2D_TEXT_MAX_CHARS] |
int | x |
int | y |
A 2D Text Effect Element.
Definition at line 60 of file pseffect2drenderer.h.
psEffect2DTextElement::psEffect2DTextElement | ( | int | zOrder, |
iFont * | font, | ||
const char * | text, | ||
int | x, | ||
int | y, | ||
int | fgColor, | ||
int | bgColor, | ||
int | outlineColor, | ||
int | shadowColor, | ||
int | alpha | ||
) |
virtual psEffect2DTextElement::~psEffect2DTextElement | ( | ) | [virtual] |
virtual void psEffect2DTextElement::Draw | ( | iGraphics3D * | g3d, |
iGraphics2D * | g2d | ||
) | [virtual] |
Reimplemented from psEffect2DElement.
Definition at line 68 of file pseffect2drenderer.h.
Definition at line 67 of file pseffect2drenderer.h.
csRef<iFont> psEffect2DTextElement::font |
Definition at line 63 of file pseffect2drenderer.h.
Definition at line 70 of file pseffect2drenderer.h.
Definition at line 69 of file pseffect2drenderer.h.
char psEffect2DTextElement::text[PS_EFFECT_2D_TEXT_MAX_CHARS] |
Definition at line 64 of file pseffect2drenderer.h.
Definition at line 65 of file pseffect2drenderer.h.
Definition at line 66 of file pseffect2drenderer.h.