Planeshift
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#include <csgfx/shadervar.h>
#include <csutil/csstring.h>
#include <csutil/array.h>
#include <csutil/bitarray.h>
#include <csutil/parray.h>
#include <csutil/refcount.h>
#include <csutil/leakguard.h>
#include <iutil/virtclk.h>
#include <imesh/object.h>
#include <ivideo/rendermesh.h>
#include <csgeom/matrix3.h>
#include <csgeom/vector3.h>
Go to the source code of this file.
Classes | |
class | psEffectObj |
An effect is not much more than a collection of effect objects. More... | |
class | psEffectObjKeyFrame |
Stores data for a specific effect object keyframe. More... | |
class | psEffectObjKeyFrameGroup |
Effect objects KeyFrame group. More... | |
Defines | |
#define | LERP_FACTOR |
#define | LERP_KEY(action, factor) |
#define | LERP_VEC_KEY(action, factor) |