Planeshift

pseffectobjdecal.h

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00001 /*
00002  * Author: Andrew Robberts
00003  *
00004  * Copyright (C) 2003 Atomic Blue ([email protected], http://www.atomicblue.org)
00005  *
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation (version 2 of the License)
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software
00016  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017  *
00018  */
00019 
00020 #ifndef PS_EFFECT_OBJ_DECAL_HEADER
00021 #define PS_EFFECT_OBJ_DECAL_HEADER
00022 
00023 #include "pseffectobj.h"
00024 
00025 #define PS_EFFECT_ENABLE_DECAL
00026 
00027 #ifdef PS_EFFECT_ENABLE_DECAL
00028 #include <ivaria/decal.h>
00029 
00030 class psEffect2DRenderer;
00031 
00036 class psEffectObjDecal : public psEffectObj
00037 {
00038 public:
00039     psEffectObjDecal(iView* parentView, psEffect2DRenderer* renderer2d);
00040     virtual ~psEffectObjDecal();
00041 
00042     // inheritted function overloads
00043     virtual bool Load(iDocumentNode* node, iLoaderContext* ldr_context);
00044     virtual bool Render(const csVector3 &up);
00045     virtual bool Update(csTicks elapsed);
00046     virtual psEffectObj* Clone() const;
00047 
00048 
00049 protected:
00050 
00056     virtual bool PostSetup();
00057 
00058     csRef<iDecalManager>    decalMgr;
00059     iDecal*                 decal;
00060     csRef<iDecalTemplate>   decalTemplate;
00061 
00062     // cached values of the current decal so we know if we have to refresh the decal
00063     csVector3           pos;
00064     csVector3           up;
00065     csVector3           normal;
00066     float               width;
00067     float               height;
00068 };
00069 
00070 #endif // PS_EFFECT_ENABLE_DECAL
00071 
00074 #endif