Planeshift

pseffectobjlight.h

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00001 /*
00002 * Author: Matthieu Kraus
00003 *
00004 * Copyright (C) 2010 Atomic Blue ([email protected], http://www.atomicblue.org)
00005 *
00006 *
00007 * This program is free software; you can redistribute it and/or
00008 * modify it under the terms of the GNU General Public License
00009 * as published by the Free Software Foundation (version 2 of the License)
00010 * This program is distributed in the hope that it will be useful,
00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013 * GNU General Public License for more details.
00014 * You should have received a copy of the GNU General Public License
00015 * along with this program; if not, write to the Free Software
00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017 *
00018 */
00019 
00020 #ifndef PS_EFFECT_OBJ_LIGHT_HEADER
00021 #define PS_EFFECT_OBJ_LIGHT_HEADER
00022 
00023 #include <cssysdef.h>
00024 #include <iengine/light.h>
00025 #include <csutil/cscolor.h>
00026 
00027 #include "pseffectobj.h"
00028 
00033 class psEffectObjLight : public psEffectObj
00034 {
00035 public:
00036 
00037     psEffectObjLight(iView* parentView, psEffect2DRenderer* renderer2d);
00038     ~psEffectObjLight();
00039 
00040     bool Load(iDocumentNode* node, iLoaderContext* ldr_context);
00041     bool Render(const csVector3 &up);
00042     bool Update(csTicks elapsed);
00043     psEffectObj* Clone() const;
00044     bool AttachToAnchor(psEffectAnchor* anchor);
00045 
00046 protected:
00047     csRef<iLight> light;
00048     float radius;
00049     csLightType type;
00050     csLightAttenuationMode mode;
00051     csColor color;
00052     csVector3 offset;
00053 };
00054 
00057 #endif