Planeshift
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00001 /* 00002 * Author: Andrew Robberts 00003 * 00004 * Copyright (C) 2003 Atomic Blue ([email protected], http://www.atomicblue.org) 00005 * 00006 * 00007 * This program is free software; you can redistribute it and/or 00008 * modify it under the terms of the GNU General Public License 00009 * as published by the Free Software Foundation (version 2 of the License) 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 */ 00019 00020 #ifndef PS_EFFECT_OBJ_MESH_HEADER 00021 #define PS_EFFECT_OBJ_MESH_HEADER 00022 00023 #include "pseffectobj.h" 00024 #include <imesh/sprite3d.h> 00025 00026 class psEffect2DRenderer; 00027 00032 class psEffectObjMesh : public psEffectObj 00033 { 00034 public: 00035 00036 psEffectObjMesh(iView* parentView, psEffect2DRenderer* renderer2d); 00037 ~psEffectObjMesh(); 00038 00039 // inheritted function overloads 00040 bool Load(iDocumentNode* node, iLoaderContext* ldr_context); 00041 bool Render(const csVector3 &up); 00042 bool Update(csTicks elapsed); 00043 psEffectObj* Clone() const; 00044 00045 private: 00046 00050 bool PostSetup(iLoaderContext* ldr_context); 00051 00052 csString factName; 00053 csRef<iThreadReturn> factory; 00054 csRef<iSprite3DState> sprState; 00055 }; 00056 00059 #endif