Planeshift

pseffectobjmesh.h

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00001 /*
00002  * Author: Andrew Robberts
00003  *
00004  * Copyright (C) 2003 Atomic Blue ([email protected], http://www.atomicblue.org)
00005  *
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation (version 2 of the License)
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software
00016  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017  *
00018  */
00019 
00020 #ifndef PS_EFFECT_OBJ_MESH_HEADER
00021 #define PS_EFFECT_OBJ_MESH_HEADER
00022 
00023 #include "pseffectobj.h"
00024 #include <imesh/sprite3d.h>
00025 
00026 class psEffect2DRenderer;
00027 
00032 class psEffectObjMesh : public psEffectObj
00033 {
00034 public:
00035 
00036     psEffectObjMesh(iView* parentView, psEffect2DRenderer* renderer2d);
00037     ~psEffectObjMesh();
00038 
00039     // inheritted function overloads
00040     bool Load(iDocumentNode* node, iLoaderContext* ldr_context);
00041     bool Render(const csVector3 &up);
00042     bool Update(csTicks elapsed);
00043     psEffectObj* Clone() const;
00044 
00045 private:
00046 
00050     bool PostSetup(iLoaderContext* ldr_context);
00051 
00052     csString factName;
00053     csRef<iThreadReturn> factory;
00054     csRef<iSprite3DState> sprState;
00055 };
00056 
00059 #endif