Planeshift
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00001 /* 00002 * pstrait.h 00003 * 00004 * Copyright (C) 2001 Atomic Blue ([email protected], http://www.atomicblue.org) 00005 * 00006 * 00007 * This program is free software; you can redistribute it and/or 00008 * modify it under the terms of the GNU General Public License 00009 * as published by the Free Software Foundation (version 2 of the License) 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 */ 00019 00020 #ifndef __PSTRAIT_H__ 00021 #define __PSTRAIT_H__ 00022 00023 //============================================================================= 00024 // Crystal Space Includes 00025 //============================================================================= 00026 #include <csutil/csstring.h> 00027 00028 //============================================================================= 00029 // Project Includes 00030 //============================================================================= 00031 #include "net/charmessages.h" 00032 00033 //============================================================================= 00034 // Local Includes 00035 //============================================================================= 00036 00037 struct psTrait 00038 { 00039 psTrait(); 00040 ~psTrait(); 00041 static const char* locationString[]; 00042 const char* GetLocationString() const; 00043 csString ToXML(bool compact = false) const; 00044 unsigned int uid; 00045 unsigned int next_trait_uid; 00046 psTrait* next_trait; 00047 unsigned int raceID; // The DB uid for the race_info table 00048 unsigned int race; // The internal race ID 00049 PSCHARACTER_GENDER gender; 00050 PSTRAIT_LOCATION location; 00051 csString name; 00052 unsigned int cstr_id_mesh; 00053 unsigned int cstr_id_material; 00054 unsigned int cstr_id_texture; 00055 bool onlyNPC; 00056 csString shaderVar; 00057 }; 00058 00059 00060 #endif 00061