Planeshift
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#include <csutil/array.h>
#include <csutil/stringarray.h>
#include <csutil/csstring.h>
#include <util/psdatabase.h>
#include <util/psutil.h>
#include "globals.h"
#include "tribe.h"
#include "recipetreenode.h"
#include "npcbehave.h"
Go to the source code of this file.
Classes | |
struct | RecipeManager::Correspondence |
Keeps details about the matches between script actions and NPC Operations. More... | |
class | Recipe |
This object represents recipes for the tribe AI. More... | |
class | RecipeManager |
Class that represents the Recipe Manager of the game. More... | |
struct | Recipe::Requirement |
Data structure to keep information about requirements. More... | |
struct | RecipeManager::TribeData |
Keeps details of all tribes enrolled in the manager. More... |