Planeshift
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00001 /* 00002 * soundmanager.h, Author: Andrea Rizzi <[email protected]> 00003 * 00004 * Copyright (C) 2001-2011 Atomic Blue ([email protected], http://www.atomicblue.org) 00005 * 00006 * 00007 * This program is free software; you can redistribute it and/or 00008 * modify it under the terms of the GNU General Public License 00009 * as published by the Free Software Foundation (version 2 of the License) 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 */ 00019 00020 #ifndef _SOUNDMANAGER_H_ 00021 #define _SOUNDMANAGER_H_ 00022 00023 //==================================================================================== 00024 // Crystal Space Includes 00025 //==================================================================================== 00026 #include <iutil/comp.h> 00027 #include <iutil/eventh.h> 00028 00029 //==================================================================================== 00030 // Project Includes 00031 //==================================================================================== 00032 #include <isoundmngr.h> 00033 00034 //==================================================================================== 00035 // Local Includes 00036 //==================================================================================== 00037 #include "soundctrl.h" 00038 00039 //------------------------------------------------------------------------------------ 00040 // Forward Declarations 00041 //------------------------------------------------------------------------------------ 00042 class SoundQueue; 00043 class csRandomGen; 00044 class InstrumentManager; 00045 class SoundSectorManager; 00046 class SoundSystemManager; 00047 00048 00053 class SoundManager: public scfImplementation3<SoundManager, iSoundManager, iComponent, iEventHandler> 00054 { 00055 public: 00056 // TODO this should be moved inside a ConfigManager 00057 static uint updateTime; 00058 static csRandomGen randomGen; 00059 00060 SoundManager(iBase* parent); 00061 virtual ~SoundManager(); 00062 00063 //From iComponent 00064 virtual bool Initialize(iObjectRegistry* objReg); 00065 00066 //From iEventHandler 00067 virtual bool HandleEvent(iEvent &e); 00068 CS_EVENTHANDLER_NAMES("crystalspace.planeshift.sound") 00069 virtual const csHandlerID* GenericPrec(csRef<iEventHandlerRegistry> &ehr, 00070 csRef<iEventNameRegistry> &enr, csEventID id) const; 00071 virtual const csHandlerID* GenericSucc(csRef<iEventHandlerRegistry> &ehr, 00072 csRef<iEventNameRegistry> &enr, csEventID id) const { return 0; } 00073 CS_EVENTHANDLER_DEFAULT_INSTANCE_CONSTRAINTS 00074 00075 //From iSoundManager 00076 //Sectors managing 00077 virtual bool InitializeSectors(); 00078 virtual bool LoadActiveSector(const char* sectorName); 00079 virtual bool ReloadSectors(); 00080 00081 //SoundControls and SoundQueue managing 00082 virtual iSoundControl* GetSndCtrl(SndCtrlID sndCtrlID); 00083 virtual bool AddSndQueue(int queueID, SndCtrlID sndCtrlID); 00084 virtual void RemoveSndQueue(int queueID); 00085 virtual bool PushQueueItem(int queueID, const char* fileName); 00086 00087 //State 00088 virtual bool IsSoundActive(SndCtrlID sndCtrlID); 00089 virtual void SetCombatStance(int newCombatStance); 00090 virtual int GetCombatStance() const; 00091 virtual void SetPlayerMovement(csVector3 playerPosition, csVector3 playerVelocity); 00092 virtual csVector3 GetPosition() const; 00093 virtual void SetTimeOfDay(int newTimeOfDay); 00094 virtual void SetWeather(int newWeather); 00095 virtual void SetEntityState(int state, iMeshWrapper* mesh, const char* meshName, bool forceChange); 00096 virtual void AddObjectEntity(iMeshWrapper* mesh, const char* meshName); 00097 virtual void RemoveObjectEntity(iMeshWrapper* mesh, const char* meshName); 00098 virtual void UpdateObjectEntity(iMeshWrapper* mesh, const char* meshName); 00099 00100 00101 //Toggles 00102 virtual void SetLoopBGMToggle(bool toggle); 00103 virtual bool IsLoopBGMToggleOn(); 00104 virtual void SetCombatMusicToggle(bool toggle); 00105 virtual bool IsCombatMusicToggleOn(); 00106 virtual void SetListenerOnCameraToggle(bool toggle); 00107 virtual bool IsListenerOnCameraToggleOn(); 00108 virtual void SetChatToggle(bool toggle); 00109 virtual bool IsChatToggleOn(); 00110 00111 //Play sounds 00112 virtual bool IsSoundValid(uint soundID) const; 00113 virtual uint PlaySound(const char* fileName, bool loop, SndCtrlID sndCtrlID); 00114 virtual uint PlaySound(const char* fileName, bool loop, SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir, float minDist, float maxDist); 00115 virtual uint PlaySong(csRef<iDocument> musicalSheet, const char* instrument, 00116 SndCtrlID sndCtrlID, csVector3 pos, csVector3 dir); 00117 virtual bool StopSound(uint soundID); 00118 virtual bool SetSoundSource(uint soundID, csVector3 position); 00119 00120 //Updating function 00121 virtual void Update(); 00122 virtual void UpdateListener(iView* view); 00123 00124 00125 private: 00126 iObjectRegistry* objectReg; 00127 SoundSystemManager* sndSysMgr; 00128 InstrumentManager* instrMgr; 00129 SoundSectorManager* sectorMgr; 00130 00131 csHash<SoundQueue*, int> soundQueues; 00132 bool listenerOnCamera; 00133 bool chatToggle; 00134 00135 csTicks sndTime; 00136 csTicks lastUpdateTime; 00137 00138 float volumeDampPercent; 00139 csArray<SndCtrlID> dampenCtrls; 00140 00141 csEventID evSystemOpen; 00142 00148 void InitSoundSystem(); 00149 00150 }; 00151 00152 #endif // __SOUNDMANAGER_H__