Planeshift
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Structure to hold located positions. More...
#include <npc.h>
Public Attributes | |
float | angle |
The angle of the located object. | |
csVector3 | pos |
The position of the located object. | |
float | radius |
The radius of the located object. | |
iSector * | sector |
The sector for the located object. | |
csWeakRef< gemNPCObject > | target |
The located target. | |
Waypoint * | wp |
The nearest waypoint to the located object. |
csVector3 NPC::Locate::pos |
iSector* NPC::Locate::sector |
csWeakRef<gemNPCObject> NPC::Locate::target |