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Planeshift
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#include <tribe.h>
Public Member Functions | |
| iSector * | GetSector () |
Public Attributes | |
| int | id |
| Database id. | |
| csString | name |
| NPC * | npc |
| Privat memory if NPC is set. | |
| csVector3 | pos |
| float | radius |
| iSector * | sector |
| csString | sectorName |
| Keep the sector name until sector is loaded. | |
| iSector* Tribe::Memory::GetSector | ( | ) |
| csString Tribe::Memory::name |
| csVector3 Tribe::Memory::pos |
| iSector* Tribe::Memory::sector |
| csString Tribe::Memory::sectorName |
1.7.3