Planeshift
|
#include <tribe.h>
Public Member Functions | |
iSector * | GetSector () |
Public Attributes | |
int | id |
Database id. | |
csString | name |
NPC * | npc |
Privat memory if NPC is set. | |
csVector3 | pos |
float | radius |
iSector * | sector |
csString | sectorName |
Keep the sector name until sector is loaded. |
iSector* Tribe::Memory::GetSector | ( | ) |
csString Tribe::Memory::name |
csVector3 Tribe::Memory::pos |
iSector* Tribe::Memory::sector |
csString Tribe::Memory::sectorName |