Planeshift
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psNetPacket gives the networking code the context it needs, and all of this info goes out on the wire. More...
#include <netpacket.h>
Public Member Functions | |
size_t | GetPacketSize () const |
uint8_t | GetPriority () const |
uint8_t | GetSequence () const |
bool | IsMultiPacket () const |
void | MarshallEndian () |
void | UnmarshallEndian () |
Static Public Member Functions | |
static struct psNetPacket * | NetPacketFromBuffer (void *buffer, int buffer_length) |
Public Attributes | |
char | data [0] |
this can be used as a pointer to the data | |
uint8_t | flags |
Each packet needs to know its own priority. | |
uint32_t | msgsize |
uint32_t | offset |
offset and size together specify a memory block within the psMessageBytes struct | |
uint32_t | pktid |
each packet must know what message it's a part of this should be 0 in most cases as it's assigned at the last minute when sending depending on the connection it's sent on. | |
uint16_t | pktsize |
psNetPacket gives the networking code the context it needs, and all of this info goes out on the wire.
None of NetPacketEntry's info goes on the wire. A packet is exactly one udp packet that goes over the net, you can embed multiple messages in one packet or you can split up one message over multiple packets
Definition at line 55 of file netpacket.h.
size_t psNetPacket::GetPacketSize | ( | ) | const [inline] |
Definition at line 78 of file netpacket.h.
uint8_t psNetPacket::GetPriority | ( | ) | const [inline] |
Definition at line 91 of file netpacket.h.
uint8_t psNetPacket::GetSequence | ( | ) | const [inline] |
Definition at line 96 of file netpacket.h.
bool psNetPacket::IsMultiPacket | ( | ) | const [inline] |
Definition at line 86 of file netpacket.h.
void psNetPacket::MarshallEndian | ( | ) | [inline] |
Definition at line 101 of file netpacket.h.
static struct psNetPacket* psNetPacket::NetPacketFromBuffer | ( | void * | buffer, |
int | buffer_length | ||
) | [inline, static, read] |
Definition at line 123 of file netpacket.h.
void psNetPacket::UnmarshallEndian | ( | ) | [inline] |
Definition at line 109 of file netpacket.h.
char psNetPacket::data[0] |
this can be used as a pointer to the data
Definition at line 75 of file netpacket.h.
uint8_t psNetPacket::flags |
Each packet needs to know its own priority.
This is stuck on the end to minimize alignment penalties
Definition at line 72 of file netpacket.h.
uint32_t psNetPacket::msgsize |
Definition at line 67 of file netpacket.h.
uint32_t psNetPacket::offset |
offset and size together specify a memory block within the psMessageBytes struct
Definition at line 66 of file netpacket.h.
uint32_t psNetPacket::pktid |
each packet must know what message it's a part of this should be 0 in most cases as it's assigned at the last minute when sending depending on the connection it's sent on.
Definition at line 61 of file netpacket.h.
uint16_t psNetPacket::pktsize |
Definition at line 68 of file netpacket.h.