Planeshift
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Callback to repeat animation. More...
#include <pscal3dcallback.h>
Public Member Functions | |
void | AnimationComplete (CalModel *, void *) |
void | AnimationUpdate (float, CalModel *, void *) |
Public Attributes | |
csString | callbackanimation |
unsigned int | callbackcount |
csRef< iSpriteCal3DFactoryState > | callbacksprite |
csRef< iSpriteCal3DState > | callbackspstate |
Callback to repeat animation.
Definition at line 89 of file pscal3dcallback.h.
void vmAnimCallback::AnimationComplete | ( | CalModel * | , |
void * | |||
) | [inline] |
Definition at line 103 of file pscal3dcallback.h.
void vmAnimCallback::AnimationUpdate | ( | float | , |
CalModel * | , | ||
void * | |||
) | [inline] |
Definition at line 97 of file pscal3dcallback.h.
csString vmAnimCallback::callbackanimation |
Definition at line 93 of file pscal3dcallback.h.
Definition at line 94 of file pscal3dcallback.h.
csRef<iSpriteCal3DFactoryState> vmAnimCallback::callbacksprite |
Definition at line 91 of file pscal3dcallback.h.
csRef<iSpriteCal3DState> vmAnimCallback::callbackspstate |
Definition at line 92 of file pscal3dcallback.h.