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| go_toy_train_setAI (GameObject *go) |
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void | UpdateAI (uint32 diff) override |
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void | DoAction (int32) override |
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| GameObjectAI (GameObject *g) |
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virtual | ~GameObjectAI () |
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virtual void | InitializeAI () |
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virtual void | Reset () |
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virtual void | SetGUID (uint64, int32) |
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virtual uint64 | GetGUID (int32) const |
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virtual bool | GossipHello (Player *) |
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virtual bool | GossipSelect (Player *, uint32, uint32) |
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virtual bool | GossipSelectCode (Player *, uint32, uint32, char const *) |
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virtual bool | QuestAccept (Player *, Quest const *) |
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virtual bool | QuestReward (Player *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *) |
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virtual void | Destroyed (Player *, uint32) |
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virtual uint32 | GetData (uint32) const |
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virtual void | SetData64 (uint32, uint64) |
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virtual uint64 | GetData64 (uint32) const |
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virtual void | SetData (uint32, uint32) |
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virtual void | OnGameEvent (bool, uint16) |
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virtual void | OnStateChanged (uint32, Unit *) |
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virtual void | EventInform (uint32) |
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go_toy_train_set::go_toy_train_setAI::go_toy_train_setAI |
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GameObject * |
go | ) |
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inline |
GameObjectAI(GameObject *g)
Definition: GameObjectAI.h:34
uint32 _pulseTimer
Definition: go_scripts.cpp:1162
void go_toy_train_set::go_toy_train_setAI::DoAction |
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int32 |
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
GameObject *const go
Definition: GameObjectAI.h:32
void Delete()
Definition: GameObject.cpp:726
void go_toy_train_set::go_toy_train_setAI::UpdateAI |
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uint32 |
diff | ) |
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inlineoverridevirtual |
Reimplemented from GameObjectAI.
Definition: go_scripts.cpp:1132
uint32 _pulseTimer
Definition: go_scripts.cpp:1162
void CastSpell(Unit *target, uint32 spell, bool triggered=true)
Definition: GameObject.cpp:1833
GameObject *const go
Definition: GameObjectAI.h:32
uint32 go_toy_train_set::go_toy_train_setAI::_pulseTimer |
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private |
The documentation for this struct was generated from the following file: