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go_toy_train_set::go_toy_train_setAI Struct Reference

Public Member Functions

 go_toy_train_setAI (GameObject *go)
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32) override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *g)
 
virtual ~GameObjectAI ()
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void SetGUID (uint64, int32)
 
virtual uint64 GetGUID (int32) const
 
virtual bool GossipHello (Player *)
 
virtual bool GossipSelect (Player *, uint32, uint32)
 
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual bool QuestAccept (Player *, Quest const *)
 
virtual bool QuestReward (Player *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *)
 
virtual void Destroyed (Player *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnStateChanged (uint32, Unit *)
 
virtual void EventInform (uint32)
 

Private Attributes

uint32 _pulseTimer
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const go
 

Constructor & Destructor Documentation

go_toy_train_set::go_toy_train_setAI::go_toy_train_setAI ( GameObject go)
inline
GameObjectAI(GameObject *g)
Definition: GameObjectAI.h:34
uint32 _pulseTimer
Definition: go_scripts.cpp:1162
Definition: Common.h:103

Member Function Documentation

void go_toy_train_set::go_toy_train_setAI::DoAction ( int32  )
inlineoverridevirtual

Reimplemented from GameObjectAI.

1157  {
1158  go->Delete();
1159  }
GameObject *const go
Definition: GameObjectAI.h:32
void Delete()
Definition: GameObject.cpp:726

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void go_toy_train_set::go_toy_train_setAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from GameObjectAI.

1145  {
1146  if (diff < _pulseTimer)
1147  _pulseTimer -= diff;
1148  else
1149  {
1150  go->CastSpell(nullptr, SPELL_TOY_TRAIN_PULSE, true);
1152  }
1153  }
Definition: go_scripts.cpp:1132
uint32 _pulseTimer
Definition: go_scripts.cpp:1162
void CastSpell(Unit *target, uint32 spell, bool triggered=true)
Definition: GameObject.cpp:1833
Definition: Common.h:103
GameObject *const go
Definition: GameObjectAI.h:32

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Member Data Documentation

uint32 go_toy_train_set::go_toy_train_setAI::_pulseTimer
private

The documentation for this struct was generated from the following file: