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npc_leryssa::npc_leryssaAI Struct Reference

Public Member Functions

 npc_leryssaAI (Creature *creature)
 
void MovementInform (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool bDone
 
uint32 phase
 
uint32 phaseTimer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_leryssa::npc_leryssaAI::npc_leryssaAI ( Creature *  creature)
inline
1354  : ScriptedAI(creature)
1355  {
1356  bDone = false;
1357  phase = 0;
1358  phaseTimer = 0;
1359 
1361  }
Definition: Unit.h:208
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void RemoveStandFlags(uint8 flags)
Definition: Unit.h:1494
uint32 phaseTimer
Definition: zone_borean_tundra.cpp:1366
bool bDone
Definition: zone_borean_tundra.cpp:1363
uint32 phase
Definition: zone_borean_tundra.cpp:1365

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Member Function Documentation

void npc_leryssa::npc_leryssaAI::MovementInform ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1369  {
1370  if (type != POINT_MOTION_TYPE)
1371  return;
1372 
1373  if (!bDone)
1374  {
1375  if (Creature* talbot = me->FindNearestCreature(NPC_PRINCE_VALANAR, 50.0f, true))
1376  ENSURE_AI(npc_counselor_talbot::npc_counselor_talbotAI, talbot->GetAI())->bCheck = true;
1377 
1379  me->CastSpell(me, SPELL_STUN, true);
1380 
1381  if (me->IsSummon())
1382  if (Unit* summoner = me->ToTempSummon()->GetSummoner())
1383  ENSURE_AI(npc_thassarian::npc_thassarianAI, summoner->GetAI())->leryssaInPosition = true;
1384  bDone = true;
1385  }
1386  else
1387  {
1389  if (me->IsSummon())
1390  if (Unit* summoner = me->ToTempSummon()->GetSummoner())
1391  summoner->SetStandState(UNIT_STAND_STATE_SIT);
1392  phaseTimer = 1500;
1393  phase = 1;
1394  }
1395  }
Definition: Unit.h:208
Definition: zone_borean_tundra.cpp:813
void AddUnitState(uint32 f)
Definition: Unit.h:1394
uint32 phaseTimer
Definition: zone_borean_tundra.cpp:1366
Definition: Creature.h:467
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Unit * GetSummoner() const
Definition: TemporarySummon.cpp:37
TempSummon * ToTempSummon()
Definition: Unit.h:2206
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Definition: Unit.h:553
bool bDone
Definition: zone_borean_tundra.cpp:1363
Definition: zone_borean_tundra.cpp:850
uint32 phase
Definition: zone_borean_tundra.cpp:1365
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
bool IsSummon() const
Definition: Unit.h:1401
Definition: Unit.h:1305
Definition: MotionMaster.h:46
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
Definition: zone_borean_tundra.cpp:808
Definition: zone_borean_tundra.cpp:1235

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void npc_leryssa::npc_leryssaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1398  {
1399  ScriptedAI::UpdateAI(diff);
1400 
1401  if (phaseTimer <= diff)
1402  {
1403  switch (phase)
1404  {
1405  case 1:
1406  if (me->IsSummon())
1407  if (Unit* summoner = me->ToTempSummon()->GetSummoner())
1408  if (Creature* thassarian = summoner->ToCreature())
1409  thassarian->AI()->Talk(SAY_THASSARIAN_4);
1410  phaseTimer = 5000;
1411  ++phase;
1412  break;
1413  case 2:
1415  phaseTimer = 5000;
1416  ++phase;
1417  break;
1418  case 3:
1419  if (me->IsSummon())
1420  if (Unit* summoner = me->ToTempSummon()->GetSummoner())
1421  if (Creature* thassarian = summoner->ToCreature())
1422  thassarian->AI()->Talk(SAY_THASSARIAN_5);
1423  phaseTimer = 5000;
1424  ++phase;
1425  break;
1426  case 4:
1428  phaseTimer = 5000;
1429  ++phase;
1430  break;
1431  case 5:
1432  if (me->IsSummon())
1433  if (Unit* summoner = me->ToTempSummon()->GetSummoner())
1434  if (Creature* thassarian = summoner->ToCreature())
1435  thassarian->AI()->Talk(SAY_THASSARIAN_6);
1436  phaseTimer = 5000;
1437  ++phase;
1438  break;
1439 
1440  case 6:
1442  phaseTimer = 5000;
1443  ++phase;
1444  break;
1445  case 7:
1446  if (me->IsSummon())
1447  if (Unit* summoner = me->ToTempSummon()->GetSummoner())
1448  if (Creature* thassarian = summoner->ToCreature())
1449  {
1450  thassarian->AI()->Talk(SAY_THASSARIAN_7);
1451  ENSURE_AI(npc_thassarian::npc_thassarianAI, thassarian->GetAI())->phase = 16;
1452  }
1453  phaseTimer = 5000;
1454  phase = 0;
1455  break;
1456  }
1457  } else phaseTimer -= diff;
1458 
1459  if (!UpdateVictim())
1460  return;
1461 
1463  }
Definition: zone_borean_tundra.cpp:821
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: zone_borean_tundra.cpp:822
uint32 phaseTimer
Definition: zone_borean_tundra.cpp:1366
Definition: zone_borean_tundra.cpp:838
virtual void UpdateAI(uint32 diff) override
Definition: ScriptedCreature.cpp:125
Definition: zone_borean_tundra.cpp:840
Definition: Creature.h:467
Unit * GetSummoner() const
Definition: TemporarySummon.cpp:37
TempSummon * ToTempSummon()
Definition: Unit.h:2206
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_borean_tundra.cpp:839
Definition: zone_borean_tundra.cpp:850
uint32 phase
Definition: zone_borean_tundra.cpp:1365
Definition: zone_borean_tundra.cpp:820
Creature * ToCreature()
Definition: Object.h:194
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: zone_borean_tundra.cpp:823
bool IsSummon() const
Definition: Unit.h:1401
Definition: Unit.h:1305

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Member Data Documentation

bool npc_leryssa::npc_leryssaAI::bDone
uint32 npc_leryssa::npc_leryssaAI::phase
uint32 npc_leryssa::npc_leryssaAI::phaseTimer

The documentation for this struct was generated from the following file: