#include <GridNotifiers.h>
std::list< GameObject * > & i_objects
Definition: GridNotifiers.h:341
WorldObject const * _searcher
Definition: GridNotifiers.h:340
Check & i_check
Definition: GridNotifiers.h:342
T check(T value)
Definition: format.h:305
384 if (itr->GetSource()->IsInPhase(
_searcher))
std::list< GameObject * > & i_objects
Definition: GridNotifiers.h:341
WorldObject const * _searcher
Definition: GridNotifiers.h:340
Definition: LinkedList.h:141
iterator begin()
Definition: GridRefManager.h:36
Check & i_check
Definition: GridNotifiers.h:342
iterator end()
Definition: GridRefManager.h:37
template<class Check>
template<class NOT_INTERESTED >
The documentation for this struct was generated from the following files: