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boss_silver_hand_bosses::boss_silver_hand_bossesAI Struct Reference

Public Member Functions

 boss_silver_hand_bossesAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *killer) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 HolyLight_Timer
 
uint32 DivineShield_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_silver_hand_bosses::boss_silver_hand_bossesAI::boss_silver_hand_bossesAI ( Creature creature)
inline
66  : ScriptedAI(creature)
67  {
68  Initialize();
69  instance = creature->GetInstanceScript();
70  }
void Initialize()
Definition: boss_order_of_silver_hand.cpp:72
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_order_of_silver_hand.cpp:78

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Member Function Documentation

void boss_silver_hand_bosses::boss_silver_hand_bossesAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

108  {
109  }
void boss_silver_hand_bosses::boss_silver_hand_bossesAI::Initialize ( void  )
inline
73  {
74  HolyLight_Timer = 20000;
75  DivineShield_Timer = 20000;
76  }
uint32 DivineShield_Timer
Definition: boss_order_of_silver_hand.cpp:81
uint32 HolyLight_Timer
Definition: boss_order_of_silver_hand.cpp:80

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void boss_silver_hand_bosses::boss_silver_hand_bossesAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from ScriptedAI.

112  {
113  switch (me->GetEntry())
114  {
115  case SH_AELMAR:
117  break;
118  case SH_CATHELA:
120  break;
121  case SH_GREGOR:
123  break;
124  case SH_NEMAS:
126  break;
127  case SH_VICAR:
129  break;
130  }
131 
133  {
134  if (Player* player = killer->ToPlayer())
135  player->KilledMonsterCredit(SH_QUEST_CREDIT);
136  }
137  }
Definition: boss_order_of_silver_hand.cpp:45
Definition: boss_order_of_silver_hand.cpp:43
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Player * ToPlayer()
Definition: Object.h:191
Definition: stratholme.h:43
Definition: boss_order_of_silver_hand.cpp:44
Creature *const me
Definition: CreatureAI.h:71
Definition: stratholme.h:40
Definition: boss_order_of_silver_hand.cpp:42
Definition: stratholme.h:42
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript * instance
Definition: boss_order_of_silver_hand.cpp:78
Definition: stratholme.h:38
Definition: stratholme.h:39
Definition: boss_order_of_silver_hand.cpp:40
Definition: boss_order_of_silver_hand.cpp:41
uint32 GetEntry() const
Definition: Object.h:107
Definition: stratholme.h:41

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void boss_silver_hand_bosses::boss_silver_hand_bossesAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

84  {
85  Initialize();
86 
87  switch (me->GetEntry())
88  {
89  case SH_AELMAR:
91  break;
92  case SH_CATHELA:
94  break;
95  case SH_GREGOR:
97  break;
98  case SH_NEMAS:
100  break;
101  case SH_VICAR:
103  break;
104  }
105  }
void Initialize()
Definition: boss_order_of_silver_hand.cpp:72
Definition: boss_order_of_silver_hand.cpp:43
Definition: stratholme.h:43
Definition: boss_order_of_silver_hand.cpp:44
Creature *const me
Definition: CreatureAI.h:71
Definition: stratholme.h:40
Definition: boss_order_of_silver_hand.cpp:42
Definition: stratholme.h:42
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
InstanceScript * instance
Definition: boss_order_of_silver_hand.cpp:78
Definition: stratholme.h:39
Definition: boss_order_of_silver_hand.cpp:40
Definition: boss_order_of_silver_hand.cpp:41
uint32 GetEntry() const
Definition: Object.h:107
Definition: stratholme.h:41

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void boss_silver_hand_bosses::boss_silver_hand_bossesAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

140  {
141  //Return since we have no target
142  if (!UpdateVictim())
143  return;
144 
145  if (HolyLight_Timer <= diff)
146  {
147  if (HealthBelowPct(20))
148  {
150  HolyLight_Timer = 20000;
151  }
152  } else HolyLight_Timer -= diff;
153 
154  if (DivineShield_Timer <= diff)
155  {
156  if (HealthBelowPct(5))
157  {
159  DivineShield_Timer = 40000;
160  }
161  } else DivineShield_Timer -= diff;
162 
164  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
Definition: boss_order_of_silver_hand.cpp:50
uint32 DivineShield_Timer
Definition: boss_order_of_silver_hand.cpp:81
uint32 HolyLight_Timer
Definition: boss_order_of_silver_hand.cpp:80
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_order_of_silver_hand.cpp:51
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

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Member Data Documentation

uint32 boss_silver_hand_bosses::boss_silver_hand_bossesAI::DivineShield_Timer
uint32 boss_silver_hand_bosses::boss_silver_hand_bossesAI::HolyLight_Timer
InstanceScript* boss_silver_hand_bosses::boss_silver_hand_bossesAI::instance

The documentation for this struct was generated from the following file: