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boss_nerubenkan::boss_nerubenkanAI Struct Reference

Public Member Functions

 boss_nerubenkanAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void RaiseUndeadScarab (Unit *victim)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 EncasingWebs_Timer
 
uint32 PierceArmor_Timer
 
uint32 CryptScarabs_Timer
 
uint32 RaiseUndeadScarab_Timer
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_nerubenkan::boss_nerubenkanAI::boss_nerubenkanAI ( Creature *  creature)
inline
50  : ScriptedAI(creature)
51  {
52  Initialize();
54  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_nerubenkan.cpp:64
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_nerubenkan.cpp:56

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Member Function Documentation

void boss_nerubenkan::boss_nerubenkanAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

77  {
78  }
void boss_nerubenkan::boss_nerubenkanAI::Initialize ( void  )
inline
57  {
58  CryptScarabs_Timer = 3000;
59  EncasingWebs_Timer = 7000;
60  PierceArmor_Timer = 19000;
62  }
uint32 EncasingWebs_Timer
Definition: boss_nerubenkan.cpp:66
uint32 PierceArmor_Timer
Definition: boss_nerubenkan.cpp:67
uint32 RaiseUndeadScarab_Timer
Definition: boss_nerubenkan.cpp:69
uint32 CryptScarabs_Timer
Definition: boss_nerubenkan.cpp:68

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void boss_nerubenkan::boss_nerubenkanAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

81  {
83  }
InstanceScript * instance
Definition: boss_nerubenkan.cpp:64
Definition: stratholme.h:28
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52

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void boss_nerubenkan::boss_nerubenkanAI::RaiseUndeadScarab ( Unit *  victim)
inline
86  {
87  if (Creature* pUndeadScarab = DoSpawnCreature(10876, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000))
88  if (pUndeadScarab->AI())
89  pUndeadScarab->AI()->AttackStart(victim);
90  }
Definition: Creature.h:467
int32 irand(int32 min, int32 max)
Definition: Random.cpp:39
Creature * DoSpawnCreature(uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
Definition: ScriptedCreature.cpp:177
Definition: Object.h:55

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void boss_nerubenkan::boss_nerubenkanAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

72  {
73  Initialize();
74  }
void Initialize()
Definition: boss_nerubenkan.cpp:56

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void boss_nerubenkan::boss_nerubenkanAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

93  {
94  if (!UpdateVictim())
95  return;
96 
97  //EncasingWebs
98  if (EncasingWebs_Timer <= diff)
99  {
101  EncasingWebs_Timer = 30000;
102  } else EncasingWebs_Timer -= diff;
103 
104  //PierceArmor
105  if (PierceArmor_Timer <= diff)
106  {
107  if (urand(0, 3) < 2)
109  PierceArmor_Timer = 35000;
110  } else PierceArmor_Timer -= diff;
111 
112  //CryptScarabs_Timer
113  if (CryptScarabs_Timer <= diff)
114  {
116  CryptScarabs_Timer = 20000;
117  } else CryptScarabs_Timer -= diff;
118 
119  //RaiseUndeadScarab
120  if (RaiseUndeadScarab_Timer <= diff)
121  {
123  RaiseUndeadScarab_Timer = 16000;
124  } else RaiseUndeadScarab_Timer -= diff;
125 
127  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 EncasingWebs_Timer
Definition: boss_nerubenkan.cpp:66
Definition: boss_nerubenkan.cpp:33
Definition: boss_nerubenkan.cpp:34
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_nerubenkan.cpp:32
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void RaiseUndeadScarab(Unit *victim)
Definition: boss_nerubenkan.cpp:85
uint32 PierceArmor_Timer
Definition: boss_nerubenkan.cpp:67
uint32 RaiseUndeadScarab_Timer
Definition: boss_nerubenkan.cpp:69
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
uint32 CryptScarabs_Timer
Definition: boss_nerubenkan.cpp:68

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Member Data Documentation

uint32 boss_nerubenkan::boss_nerubenkanAI::CryptScarabs_Timer
uint32 boss_nerubenkan::boss_nerubenkanAI::EncasingWebs_Timer
InstanceScript* boss_nerubenkan::boss_nerubenkanAI::instance
uint32 boss_nerubenkan::boss_nerubenkanAI::PierceArmor_Timer
uint32 boss_nerubenkan::boss_nerubenkanAI::RaiseUndeadScarab_Timer

The documentation for this struct was generated from the following file: