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npc_sindragosa_trash::npc_sindragosa_trashAI Struct Reference

Public Member Functions

 npc_sindragosa_trashAI (Creature *creature)
 
void Initialize ()
 
void InitializeAI () override
 
void Reset () override
 
void JustRespawned () override
 
void SetData (uint32 type, uint32 data) override
 
uint32 GetData (uint32 type) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
uint32 _frostwyrmId
 
bool _isTaunted
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_sindragosa_trash::npc_sindragosa_trashAI::npc_sindragosa_trashAI ( Creature creature)
inline
942  : ScriptedAI(creature)
943  {
944  Initialize();
945  _instance = creature->GetInstanceScript();
946  _frostwyrmId = 0;
947  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
uint32 _frostwyrmId
Definition: boss_sindragosa.cpp:1035
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_sindragosa.cpp:1034
void Initialize()
Definition: boss_sindragosa.cpp:949

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Member Function Documentation

uint32 npc_sindragosa_trash::npc_sindragosa_trashAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

994  {
995  if (type == DATA_FROSTWYRM_OWNER)
996  return _frostwyrmId;
997  else if (type == DATA_WHELP_MARKER)
998  return uint32(_isTaunted);
999  return 0;
1000  }
uint32 _frostwyrmId
Definition: boss_sindragosa.cpp:1035
Definition: boss_sindragosa.cpp:134
Definition: boss_sindragosa.cpp:133
bool _isTaunted
Definition: boss_sindragosa.cpp:1036
uint32_t uint32
Definition: g3dmath.h:168
void npc_sindragosa_trash::npc_sindragosa_trashAI::Initialize ( void  )
inline
950  {
951  _isTaunted = false;
952  }
bool _isTaunted
Definition: boss_sindragosa.cpp:1036

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void npc_sindragosa_trash::npc_sindragosa_trashAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

955  {
956  _frostwyrmId = (me->GetHomePosition().GetPositionY() < 2484.35f) ? DATA_RIMEFANG : DATA_SPINESTALKER;
957  // Increase add count
958  if (!me->isDead())
959  {
960  if (me->GetEntry() == NPC_FROSTWING_WHELP)
961  _instance->SetGuidData(_frostwyrmId, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade
962  Reset();
963  }
964  }
uint32 _frostwyrmId
Definition: boss_sindragosa.cpp:1035
Definition: pit_of_saron.h:34
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:487
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
InstanceScript * _instance
Definition: boss_sindragosa.cpp:1034
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.h:296
bool isDead() const
Definition: Unit.h:1694
Definition: icecrown_citadel.h:101
uint32 GetEntry() const
Definition: Object.h:107
void Reset() override
Definition: boss_sindragosa.cpp:966
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:672

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void npc_sindragosa_trash::npc_sindragosa_trashAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

979  {
981 
982  // Increase add count
983  if (me->GetEntry() == NPC_FROSTWING_WHELP)
984  _instance->SetGuidData(_frostwyrmId, ObjectGuid::Create<HighGuid::Creature>(631, me->GetEntry(), me->GetSpawnId())); // this cannot be in Reset because reset also happens on evade
985  }
uint32 _frostwyrmId
Definition: boss_sindragosa.cpp:1035
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:487
virtual void JustRespawned()
Definition: CreatureAI.h:140
virtual void SetGuidData(uint32, ObjectGuid)
Definition: ZoneScript.h:45
InstanceScript * _instance
Definition: boss_sindragosa.cpp:1034
Creature *const me
Definition: CreatureAI.h:71
Definition: icecrown_citadel.h:296
uint32 GetEntry() const
Definition: Object.h:107

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void npc_sindragosa_trash::npc_sindragosa_trashAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

967  {
968  // This is shared AI for handler and whelps
970  {
973  }
974 
975  Initialize();
976  }
Definition: boss_sindragosa.cpp:123
Definition: icecrown_citadel.h:295
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_sindragosa.cpp:124
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
EventMap _events
Definition: boss_sindragosa.cpp:1033
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
uint32 GetEntry() const
Definition: Object.h:107
void Initialize()
Definition: boss_sindragosa.cpp:949

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void npc_sindragosa_trash::npc_sindragosa_trashAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

988  {
989  if (type == DATA_WHELP_MARKER)
990  _isTaunted = data != 0;
991  }
Definition: boss_sindragosa.cpp:134
bool _isTaunted
Definition: boss_sindragosa.cpp:1036
void npc_sindragosa_trash::npc_sindragosa_trashAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1003  {
1004  if (!UpdateVictim())
1005  return;
1006 
1007  _events.Update(diff);
1008 
1010  return;
1011 
1012  while (uint32 eventId = _events.ExecuteEvent())
1013  {
1014  switch (eventId)
1015  {
1019  break;
1023  break;
1024  default:
1025  break;
1026  }
1027  }
1028 
1030  }
Definition: boss_sindragosa.cpp:123
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_sindragosa.cpp:124
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_sindragosa.cpp:83
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
EventMap _events
Definition: boss_sindragosa.cpp:1033
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Update(uint32 time)
Definition: EventMap.h:54
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_sindragosa.cpp:84

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Member Data Documentation

EventMap npc_sindragosa_trash::npc_sindragosa_trashAI::_events
private
uint32 npc_sindragosa_trash::npc_sindragosa_trashAI::_frostwyrmId
private
InstanceScript* npc_sindragosa_trash::npc_sindragosa_trashAI::_instance
private
bool npc_sindragosa_trash::npc_sindragosa_trashAI::_isTaunted
private

The documentation for this struct was generated from the following file: